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Might & Magic: Chess Royale - Heroes Reborn

100 players clash on a real-time battlefield – can you be the last Commander standing? Rediscover classic Heroes and Units from the high-fantasy universe of Might & Magic and create deep strategies in ten-minute rounds!

Combine a huge range of Units, Factions and Heroes to claim victory. Create unique Synergies and overcome your opponents in each round!
Scout other players and adapt to their own Synergies and Units. Tactical management and your deployment of Units on the battle grid is essential.
Grow your army and wield magic Spells with unique abilities and effects.
Plan ahead: scout opposition armies and strategies, and anticipate unit and Spell availability in the Shop. Learn and adapt to the current meta!

Unlock the legendary Heroes of Might & Magic! From the infamous Sandro to the blessed Catherine Ironfist, collect them all to create new and unique tactics! Upgrade your Heroes to unlock their passive and active abilities to help your armies win the battles!
Merge, merge and merge! Upgrade units by merging them together to become mightier, up to three stars!

Thrilling real-time fights against 99 other players! Each round counts: who will be the last Commander standing on the battlefield?

Fight fast, win fast! Enjoy an autobattler experience designed for shorter and more exciting games!

Watch massive battles unfold with amazing visuals! Witness your armies unleash its fury on your opponent with powerful Ultimates and Spells.
Outsmart your opponents in 1v1 battles!

Regular updates and in-game events to shake up the meta - adapt your strategy!

Experience the classic Heroes and adventures of the high-fantasy Might & Magic RPG, reimagined on a chess battlefield!

Sours: https://play.google.com/

Heroes of Might and Magic

This article is about the series. For the first game, see Heroes of Might and Magic: A Strategic Quest.

Video game series

Heroes of Might and Magic, known as Might & Magic Heroes since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing.

As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft.[1] The games feature turn-based, fantasy-themed conflicts in which players control armies of mythical creatures. The series began in 1995 with the release of the first title. A seventh installment, Might & Magic Heroes VII, was released on September 29, 2015.[2]

New World Computing closed after the production of Heroes of Might and Magic IV, and since then the rights to the franchise have been owned by Ubisoft. Nival Interactive developed the first game in the series since the changeover, Heroes of Might and Magic V. Black Hole Entertainment developed its sequel Might & Magic Heroes VI, but Limbic Entertainment developed later patches and the DLC, as well as Might & Magic Heroes VII. Virtuos developed the Shades of Darkness standalone expansion for Heroes VI.

The series is directed primarily at the DOS and Windows platforms, with sporadic support for macOS over the years. In addition to Windows and Mac platforms, Heroes II was ported to RISC OS[3] and Heroes III was ported to Linux.[4]GameTap has carried the first four games in the series since 2006.[5]Remakes have also appeared on the Game Boy Color.


King's Bounty (1990), an earlier game from New World Computing, largely anticipated the design of Heroes and is included in some Heroes anthologies. It was later remade and branded as a Heroes title for the PlayStation 2 game, Quest for the Dragon Bone Staff. A sequel to King's Bounty was released in 2008 as King's Bounty: The Legend.

Main series[edit]

Heroes of Might and Magic[edit]

King's Bounty[edit]


Anthologies and special editions[edit]

  • Heroes of Might and Magic Compendium (1997), known as Heroes of Might and Magic Full Fantasy Funpack in Germany, includes King's Bounty and first two Heroes games including the Price of Loyalty expansion pack. Released by 3DO/Ubisoft.
  • Heroes of Might and Magic II Gold (1998), includes Heroes II, its expansion, and 31 additional single-map scenarios by various authors. Released by 3DO.
  • Heroes of Might and Magic Millennium (1999), includes King's Bounty, Heroes I, Heroes II Gold and Heroes III, but no expansions to Heroes III. Released by 3DO, in a 3 CD-ROM disc set.
  • Heroes of Might and Magic III: Complete (2000), a special edition that includes Heroes III and its expansions packs (all updated to latest versions) and a custom title screen. Released by 3DO.
  • Heroes of Might and Magic Trilogy (2000), Heroes I, Heroes II and Heroes III, but no expansions to Heroes II nor Heroes III. Released in a joint venture by 3DO and Ubisoft, in a 3 CD-ROM disc set.
  • Heroes of Might and Magic: Platinum Edition (2002), includes Heroes I, Heroes II Gold and Heroes III Complete. Released by 3DO, in a 4 CD-ROM disc set.
  • Heroes of Might and Magic III+IV Complete (2002), includes Heroes III Complete and Heroes IV Complete. Released by Ubisoft, in a 1 DVD-ROM disc set.
  • Heroes of Might and Magic IV Complete (2004), includes Heroes IV and all of its expansions. Released by Ubisoft.
  • Heroes of Might and Magic V: Silver Edition (2006), includes Heroes V and the expansion pack Hammers of Fate.
  • Heroes of Might and Magic V: Collector's Edition (2007), includes Heroes V and all of its expansion packs. It also includes three bonus DVDs including Storyline Trailers for the main game and its expansions, Developer Diaries, Heroes V Universe Album, Exclusive Monsters Test Videos, Fan-Made Heroes Game Encyclopedia and more. Released by Ubisoft.
  • Heroes of Might and Magic: Complete Edition (2007), includes the first five Heroes games and their expansions. The included games are accompanied by extras and goodies, such as soundtracks DVDs, a faction booklet, a Heroes of Might and Magic V T-shirt or The Art of Might and Magic artbook. Released by Ubisoft.
  • Might and Magic Heroes V: Epic Collection (2009), includes Heroes V and both of its expansion packs. Released by Encore Games.
  • Heroes Pack (2009), includes Dark Messiah and Heroes V and its expansion packs. Available on Steam.
  • Might & Magic Heroes Collection (2011), includes all five Heroes games and their expansions - like the 2007 Complete Edition, without the extras. It was released in most parts of the world by Ubisoft, as a 3 disc set,[8] and in the UK, by Mastertronic Games in a 4 disc set.[9]
  • Might & Magic Heroes VI: Limited Edition (2011), includes Heroes VI and Heroes III along with one extra item (Staff of Asha) and hero (Kraal) for Heroes VI. Released by Ubisoft.
  • Might & Magic Heroes VI: Deluxe Digital Edition (2011), includes a digital copy of Heroes VI, two .pdf documents (164-page concept art book and an A2 format double sided poster), the game's soundtrack and one month subscription on Heroes Kingdoms. Released by Ubisoft.
  • Might and Magic Franchise Pack, (2012), includes Dark Messiah, Heroes V and its expansion packs, Clash of Heroes and its DLC, Heroes VI and its two adventure packs. Available on Steam.
  • Might & Magic Heroes VI: Gold Edition (2012), includes Heroes VI and its two adventure packs. Released by Ubisoft.
  • Might & Magic: Heroes VI: Complete Edition (2013), includes Heroes VI (version 1.5.1) and its standalone expansion pack and two adventure packs.
  • Might & Magic: Heroes VII: For Blood and Honor
  • Might and Magic VIII: Day of the Destroyer


The Heroes series is within the genre of turn-based strategy. The titular heroes are player characters who can recruit armies, move around the map, capture resources, and engage in combat. The heroes also incorporate some role-playing game elements; they possess a set of statistics that confer bonuses to an army, artifacts that enhance their powers, and knowledge of magical spells that can be used to attack enemies or produce strategic benefits. Also, heroes gain experience levels from battle, such that veteran heroes are significantly more powerful than inexperienced ones. Experienced heroes may persist through a campaign, but generally do not carry over between scenarios.

On a typical map, players begin a game with one town of a chosen alignment. The number of different alignments varies throughout the series, with the lowest count of four appearing initially in Heroes I and peaking at nine in the Heroes III expansion Armageddon's Blade. Each town alignment hosts a unique selection of creatures from which the player can build an army. Town alignment also determines other unique traits such as native hero classes, special bonuses or abilities, and leanings toward certain skills or kinds of magic.

Towns play a central role in the games since they are the primary source of income and new recruits. A typical objective in each game is to capture all enemy towns. Maps may also start with neutral towns, which do not send out heroes but may still be captured by any player. It is therefore possible, and common, to have more towns than players on a map. When captured, a town retains its alignment type, allowing the new owner to create a mixed army, although Heroes VI introduces the ability to change a town's alignment to the capturing player's. A player or team is eliminated when no towns or heroes are left under their control, or they do not control a town for seven consecutive days. Barring any special conditions, the last player or team remaining is the victor.

A side objective commonly appearing in the series is the acquisition of a powerful object called the "ultimate artifact" (Heroes I and II), grail (III and IV), or Tear of Asha (V, VI, and VII), buried somewhere on the map. In all games except Heroes VI, heroes visit special locations (called obelisks, or oracles in Heroes IV) to gradually reveal a map of the location of the artifact; in Heroes VI, a hero must instead collect four Fragments of the Moon Disc, which then causes the Tear of Asha to appear somewhere on the map. The ultimate artifact provides immense bonuses to the hero that carries it; the grail or Tear of Asha allows the hero to construct a special building in one of their towns that confers immense bonuses to the player.

Time and resource model[edit]

Each turn (consisting of all players' moves) is represented as a single day, and days are organized into cycles of weeks and months (measured as four weeks). The primary resource is gold, which is generated by towns on a daily basis. Gold alone is sufficient for obtaining basic buildings and most creatures. As construction progresses, increasing amounts of secondary resources such as wood, ore, gems, crystals, sulfur, and mercury are required. These resources, as well as gold, are produced at mines and other secondary structures, which are located on the map and require heroes to capture them. As with towns, mines can also be captured by enemy heroes, presenting an additional avenue for conflict.

At the start of each week (each day in Heroes IV), creature dwellings produce new recruits, and in most cases neutral armies will increase in size (by default; can be turned off if desired). In some of the games, the start of a new month causes neutral armies to spawn all over the map, providing fresh challenges and opportunities.


Whenever a player engages in battle, the game changes from the adventure map display to a combat screen, which is based on either a hexagonal or square grid. In this mode, the game mimics the turn-based tactics genre, as the engaged armies must carry through the battle without the opportunity to reinforce or gracefully retreat. With few exceptions, combat must end with the losing army deserting, being destroyed, or paying a heavy price in gold to surrender. Surrendering allows the player to keep the remaining units intact.

Creatures in an army are represented by unit stacks, each of which consists of a single type of creature, in any quantity. A limited number of stacks are available to each army, varying by game. Players generally maneuver their stacks attempting to achieve the most favorable rate of attrition for themselves. The games also have an automatic combat option that allows the computer to make tactical choices for a player. Heroes participate in battle as well: passively by granting bonuses to their army, and actively by engaging in combat and casting spells. In most of the games, heroes do not act as units, and cannot be harmed. However, in Heroes IV they do act as regular units and can be "killed"; these dead heroes are transferred to the nearest town's dungeon where they can be freed if their team captures the town.

Combat is affected by several random factors. In addition to simulating dice rolls to determine damage, a variety of influences including hero abilities and special bonuses determine a unit's luck and morale ratings, which affect the likelihood of those units triggering a bonus during combat. A unit that triggers good luck deals more (or receives less) damage, and a unit that triggers high morale receives an extra turn. In some other games, luck and morale can also be negative, with opposite corresponding effects. Luck and morale can be improved by hero abilities, artifacts, and spells. Morale may suffer with overwhelming odds in combat or by mixing incompatible unit types (e.g. Chaos with Order.)

History of changes[edit]

Knowledge allows heroes to cast more spells, either through a spell memorization (HoMM I) or spell point (II-V) system.

Heroes II introduced secondary skills. Heroes can learn a limited variety of secondary skills with several levels of proficiency. Secondary skills give specific, miscellaneous bonuses to heroes and their armies. For example, skill in logistics increases the distance a hero's army can travel, while skill in leadership gives their army a morale bonus.

Beginning with Heroes II, some creatures were able to be upgraded. By Heroes III, every creature (excluding those not found in any castle) was able to be upgraded.

Heroes III also introduced a new artifact platform; rather than having 14 spaces for any artifact, the player instead has a much larger backpack, but can only use a limited number. For example, only one headpiece can be used at a time, as well as only one pair of boots, etc.

Replay value[edit]

Games in the series often include a map editor and/or random map generator. Several fansites collect and rate user-generated maps.


Old world[edit]

Up until Heroes of Might and Magic V, the Heroes series took place in the same fictional universe as the Might and Magic series, and later Might and Magic installments heavily referenced the games, with some taking place in the same world.

Heroes I and II take place on the planet of Enroth, on a northerly continent of the same name, and chronicle the adventures of the Ironfist dynasty. The protagonist of Heroes I is Lord Morglin Ironfist, a knight who discovers a portal to the realm of Enroth while fleeing from his throne's usurpers, and goes on to conquer and dominate the continent, establishing a unified kingdom and a new rule.

Heroes II featured a two-sided conflict between Morglin's sons, Roland and Archibald, both vying for their deceased father's throne. Canonically, Roland defeats Archibald, though the player can choose to align themself with either side. It was the first game in the series to feature playable heroes as campaign characters—the main characters of Heroes I were represented by the player's presence rather than as commanders on the battlefield.

The storylines of Heroes III and the Heroes Chronicles shift focus to the Gryphonheart dynasty on the southern continent of Antagarich, and introduces the Kreegan as playable characters and enemies. In Heroes III, Queen Catherine Gryphonheart, King Roland Ironfist's wife, is called home to attend her father's funeral, to discover Antagarich being torn apart by various factions. Heroes III's expansions build on the setting with more prominent character development, featuring new and old heroes from the series in differing roles.

The events preceding Heroes IV precipitated the destruction of the planet Enroth due to a clash between Armageddon's Blade and the Sword of Frost. The ensuing destruction brings about portals leading to another world, Axeoth, through which many characters escape. Heroes IV's campaigns focus on the scattered survivors from Enroth and Antagarich as they form new kingdoms and alliances in the new world.

New world[edit]

Heroes of Might and Magic V was the first Might and Magic title to take place on the previously unheard of world of Ashan, as part of Ubisoft's franchise-wide continuity reboot. Its six campaigns are each centered around a faction leader, tied together by the character of Isabel Greyhound, Queen of the Griffin Empire. The Heroes Vexpansion packs both continued this storyline, leading into the events of Dark Messiah of Might and Magic. Heroes VI acts as a prequel, occurring 400 years prior.


Critical reception for the series has been generally positive, with GameRankings scores averaging from the high 70s to high 90s.[citation needed]

By October 1997, overall sales of the Heroes of Might and Magic series had surpassed 500,000 copies.[10] This number had risen to 1.5 million copies by December 1999.[11] The Might and Magic franchise as a whole, including the Heroes series, surpassed 4.5 million copies in sales by May 2001.[12]

In 1999, Next Generation listed the Heroes of Might and Magic series as number 31 on their "Top 50 Games of All Time", commenting that, "With beautiful 2D characters and maps and absolutely brilliant strategy, Heroes managed to be a completely engrossing game that never once replaced quality design with new-fangled flash."[13]


  1. ^"Ubisoft Entertainment SA acquires 3DO Co-Heroes of Might & Magic from 3DO Co". The Alacra Store. December 23, 2003. Retrieved October 5, 2009.
  2. ^"Might & Magic Heroes VI will be released on October 13th". Ubisoft. August 5, 2011. Retrieved August 5, 2011.
  3. ^"Heroes of Might and Magic 2". www.arsvcs.demon.co.uk. Retrieved May 21, 2018.
  4. ^"Heroes III ported to Linux". Loki Software, Inc. October 28, 2000. Retrieved October 5, 2009.
  5. ^"Heroes of Might and Magic Invade GameTap". GameZone. February 23, 2006. Archived from the original on November 29, 2009. Retrieved October 5, 2009.
  6. ^Douglas, Jane (August 17, 2010). "Heroes of Might & Magic VI rising on PC in 2011 – News at GameSpot". Gamescom.gamespot.com. Archived from the original on August 21, 2010. Retrieved September 13, 2010.
  7. ^O'Connor, Alice (August 13, 2014). "HOMMage: Might & Magic Heroes VII Announced". Rock Paper Shotgun. Retrieved August 13, 2014.
  8. ^"Might & Magic: Heroes Collection". MobyGames. Retrieved March 8, 2021.
  9. ^"Heroes of Might & Magic Collection". Mastertronic. Archived from the original on April 23, 2012. Retrieved February 12, 2019.
  10. ^Staff (October 30, 1997). "3DO in Flux". PC Gamer US. Archived from the original on February 18, 1998. Retrieved January 13, 2020.
  11. ^"3DO Ships Heroes of Might and Magic(R) III for Macintosh(R)" (Press release). Redwood City, California: PR Newswire. December 21, 1999. Archived from the original on April 25, 2001.
  12. ^"3DO Announces Heroes of Might and Magic® IV" (Press release). Redwood City, California: The 3DO Company. May 15, 2001. Archived from the original on June 11, 2001.
  13. ^"Top 50 Games of All Time". Next Generation. No. 50. Imagine Media. February 1999. p. 76.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic
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Might and Magic – Battle RPG 2020

Enter the world of Might & Magic: Elemental Guardians – an epic strategy RPG in the fantasy universe of Might & Magic.

• Collect & summon hundreds of epic creatures and monsters
• Marvel at epic evolution of loyal companions to war legends
• Evolve to Heroic Star to unlock true might
• Bring creatures to life with AR Mode (certain devices only)
• Equip your squad with Glyphs to enhance their force

• War with legendary monsters in RPG strategy battles
• Compete in the PvP Arena to rise to the next league
• Join friends in a Guild Raid to defeat huge bosses together
• Participate in Live Events to win epic prizes

• Create & customize your own epic Heroes
• Strike with special spells to triumph at war
• Raid boss monsters with friends and legends
• Marvel at beautiful graphics and unique monsters


***Game compatible with Android 4.4 and above***

This app contains In-App Purchases which allow you to buy in-game currency. In-game currency can also be collected by playing the game without requiring any purchase.


Follow us for the latest Ubisoft game news, events and giveaways:








Sours: https://play.google.com/
Might and Magic Evolution

Might and Magic

Video game series

Might and Magic
Might and Magic Logo.PNG

The logo commonly used by New World Computing and The 3DO Company

Developer(s)New World Computing (1984-2003)
Arkane Studios (for Dark Messiah)
Limbic Entertainment (for Might & Magic X)
Publisher(s)New World Computing (1984-1996)
The 3DO Company (1996-2003)
Ubisoft (2003-)
Creator(s)Jon Van Caneghem
Platform(s)Amiga, Apple II, C64, Macintosh, MS-DOS, MSX, NEC PC-9801, NES, PlayStation 2, Sega Genesis, SNES, TurboGrafx-16, Windows
First releaseMight and Magic Book One: The Secret of the Inner Sanctum
Latest releaseMight & Magic X: Legacy
23 January 2014
Spin-offsHeroes of Might and Magic
List of spinoffs

Might and Magic is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft,[1] who "rebooted" the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.


Further information: List of Might and Magic media

Main series[edit]

  • Might and Magic Book One: The Secret of the Inner Sanctum (1986; Apple II, Mac, MS-DOS, Commodore 64, NES, MSX, PC-Engine CD)
  • Might and Magic II: Gates to Another World (1988; Apple II, Amiga, MS-DOS, Commodore 64, Mac, Sega Genesis, SNES (Europe only), Super Famicom (Japan-only, different from the European SNES version), MSX)
  • Might and Magic III: Isles of Terra (1991; MS-DOS, Mac, Amiga, SNES, Sega Genesis (beta), Sega CD, PC-Engine CD)
  • Might and Magic IV: Clouds of Xeen (1992; MS-DOS, Mac)
  • Might and Magic V: Darkside of Xeen (1993; MS-DOS, Mac)
  • Might and Magic VI: The Mandate of Heaven (1998; Windows)
  • Might and Magic VII: For Blood and Honor (1999; Windows)
  • Might and Magic VIII: Day of the Destroyer (2000; Windows)
  • Might and Magic IX: Writ of Fate (2002; Windows)
  • Might & Magic X: Legacy (2014; Windows, OS X)


There have been several spin-offs from the main series, including the long-running Heroes of Might and Magic series, Crusaders of Might and Magic, Warriors of Might and Magic, Legends of Might and Magic, Might and Magic: Heroes Kingdoms, and the fan-made Swords of Xeen.

In August 2003, Ubisoft acquired the rights to the Might and Magic franchise for US$1.3 million after 3DO filed for Chapter 11 bankruptcy.[1] Ubisoft has since released multiple new projects using the Might and Magic brand, including a fifth installment of the Heroes series developed by Nival, an action-style game Dark Messiah of Might and Magic developed by Arkane Studios, a puzzle RPG Might & Magic: Clash of Heroes developed by Capybara Games, and the mobile strategy RPG titled Might & Magic: Elemental Guardians.


The majority of the gameplay takes place in a medieval fantasy setting, while later sections of the games are often based on science fiction tropes, the transition often serving as a plot twist. The player controls a party of player characters, which can consist of members of various character classes. The game world is presented to the player in first person perspective. In the earlier games the interface is very similar to that of Bard's Tale, but from Might and Magic VI: The Mandate of Heaven onward, the interface features a three-dimensional environment. Combat is turn-based, though the later games allowed the player to choose to conduct combat in real time.

The game worlds in all of the Might and Magic games are quite large, and a player can expect each game to provide several dozen hours of gameplay. It is usually quite combat-intensive and often involves large groups of enemy creatures. Monsters and situations encountered throughout the series tend to be well-known fantasy staples such as giant rats, werewolf curses, dragon flights and zombie hordes, rather than original creations. Isles of Terra and the Xeen games featured a more distinct environment, blending fantasy and science fiction elements in a unique way.

The Might and Magic games have some replay value as the player can choose their party composition, develop different skills, choose sides, do quests in a different order, hunt for hidden secrets and easter eggs, and/or change difficulty level.


Although most of the gameplay reflects a distinctly fantasy genre, the overarching plot of the first nine games has something of a science fiction background. The series is set in a fictional galaxy as part of an alternative universe, where planets are overseen by a powerful race of space travelers known as Ancients who seeded them with humans, elves, dwarves and others. In each of the games, a party of characters fights monsters and completes quests on one of these planets, until they eventually become involved in the affairs of the Ancients. Might and Magic could as such be considered an example of science fantasy.

The producer of the series was Jon Van Caneghem.[2] Van Caneghem has stated in interview[3] that the Might and Magic setting is inspired by his love for both science fiction and fantasy. He cites The Twilight Zone and the Star Trek episode For the World is Hollow and I Have Touched the Sky as having inspired Might and Magic lore.

The first five games in the series concern the renegade guardian of the planet Terra, named Sheltem, who becomes irrevocably corrupted, developing a penchant for throwing planets into their suns. Sheltem establishes himself on a series of flat worlds known as nacelles (which are implied to be giant spaceships) and Corak, a second guardian and creation of the Ancients, with the assistance of the player characters, pursues him across the Void. Eventually both Corak and Sheltem are destroyed in a climactic battle on the nacelle of Xeen.

The sixth, seventh and eighth games take place on Enroth, a single planet partially ruled by the Ironfist dynasty, and chronicle the events and aftermath of an invasion by the Kreegan (colloquially referred to as Devils), the demonlike arch-enemies of the Ancients. It is also revealed that the destruction wrought by the Ancients' wars with the Kreegan is the reason why the worlds of Might & Magic exist as medieval fantasy settings despite once being seeded with futuristic technology – the worlds have been 'cut off' from the Ancients and descended into barbarism. The first through third games in the Heroes of Might and Magic series traces the fortunes of the Ironfists in more detail. None of the science fiction elements appear in the Heroes series besides the appearance of Kreegan characters in Heroes of Might and Magic III and IV. Might & Magic IX and Heroes IV take place on Axeoth, another planet which the survivors of Enroth were brought to through portals after it was destroyed in an event called the Reckoning.

The Ubisoft release Might & Magic X: Legacy departs from this continuity and is set in the world of Ashan.[4] Ashan is a high fantasy setting with no science fiction elements in its lore.[5]


Might and Magic is considered one of the defining examples of early role-playing video games, along with The Bard's Tale, Ultima and Wizardry series.[6] By March 1994, combined sales of the Might and Magic series totaled 1 million units.[7] The number rose to 2.5 million sales by November 1996.[8] and 4 million by March 1999.[9]


External links[edit]

Sours: https://en.wikipedia.org/wiki/Might_and_Magic

Magic might and


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