The MessengerThe Messengeris a Marwenstoryline questin Middle-earth: Shadow of Mordor. It is the first quest to take place in Núrn.
Talion arrives at Lithariel's camp to find several dead Uruks. Lithariel says they followed her here, but she dealt with them. Talion nods, and they leave to journey to the Sea of Núrnen. As Talion gazes over the landscape, Lithariel leads them towards the hidden stronghold of Marwen, Queen of the Shore. Upon entrance, Talion gazes upon the Queen, a haggard, old woman in decorated clothing. Lithariel rushes forward, and gives her a drink of an elixir to calm her, and informs her of Talion's arrival. The Queen motions to him, and Talion inquires as to the "gift" Lithariel states she has for him. The Queen says it is not for him, rather for his partner. She then reads a white flame next to her and directs them to a nearby cave called Morgoth's Scar, where they will find another artifact of the past, as well as to find a Dwarf to help them cleanse the darkness of Mordor. Talion thanks her, and leaves...
They traverse the terrain and come upon the cave's entrance, passing stealthily through several hordes of Ghûls, as Talion comments that they are in a burial crypt. They cross the crypt to find an ancient hammer lodged in the wall. Celebrimbor confirms that it is the same hammer that Sauron gave to him, still coated in his family's blood. As Talion removes it, he has another flashback. This time, he witnesses Sauron forging the One Ring in Mount Doom, and Celebrimbor and Galadriel's realization of the evil Sauron has wrought as they view this through a pool of water, dreading what is to come. As the flashback ends, Talion sees a monstrous Ghul erupt from the ground and call forth a larger swarm of Ghûls to attack. Besting the creature, Talion then rushes through the hordes of Ghûls, blasting dozens back with well-placed shots at the fireplaces they huddle around. Coming to the exit of the cave, Talion is surrounded by a voice calls out a warning and a flaming barrel rolls next to him. Talion rushes out quickly, and barely makes it. As he dusts himself off, he looks up to see a short, stout man, stating that Talion just found his treasure. Talion declines, and the man says he may keep it, as he's just found something better: a new hunting partner. Talion leaves but is intrigued when the man claims that he can lead Talion to the elven hammer's chisel. The man, Torvin, states that his camp isn't far, as Talion realizes he is the Dwarf of Marwen's vision...
What the heck is that about!?
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Middle-Earth: Shadow of Mordor Wiki Guide
Talion must now put his trust in the hands of this new person, Lithariel, as they make their journey from the harsh landscape of Udun and the Black Gate to the lush green area of Nurn. Nurn is a much different place than Udun, both in looks and in danger. There are more captains to face here, stronger than those you have fought in Udun. There are also more Caragors and Graugs, and they come in tougher variants.
After your meeting with the mysterious "Queen", you'll be instructed to find a new relic of the past, as well as a...Dwarf?
Leaving Marwen's home, you'll need to find the entrance to this cave. Doing so means tracking the Ghuls that live there. Head to the marker to find a raided caravan and follow the Ghul tracks with your Wraith Vision up to a cave high up on the East side.
You might run into some of the new Uruks of Nurn, as well as previously unknown Captains, so be on the lookout for ambushes. When you reach the cave, you'll have to reach the artifact deep in the cave without triggering a swarm of Ghuls. This means sneaking past Ghuls rather than attacking them.
Take the first fork in the cave to the left and up the ledge away from the Ghuls and follow it to another area with a small ledge. Wait for the Ghul to hop down before you go through to the next area. Keep to the higher ground and wait for other Ghul on ledges to look away or leave. When you finally have to drop down, stay to the right and then to the left to avoid the wandering Ghul. Reach the dead end with the lantern and climb up. If you spot a solitary Ghul on high ground you can always snipe them and keep moving.
Upon reaching the final room you'll be treated to another vision of Celebrimbor and Sauron betraying him. When Talion awakens he'll have to fight a new beast: The Ghul Matron.
The Ghul Matron are stronger than regular Ghul, but share a weakness to fire and arrows. They have a swift and powerful counter attack to your swings, so swing once and prepare to dodge before attacking again.
When the other Ghul come to swam you, aim for the firepits to even the odds. When the Ghul Matron is set ablaze, finish it off and prepare to start running. If you noticed the firepits on you way in, now is the time to use it. You can get a bonus objective completed by igniting the firepits as the Ghuls swarm around it.
Make it to the cave entrance and escape with the help of a very odd Dwarf. So begins your adventure in Nurn.
At this point you can start the Main Missions that cover Torvins's Story Arc here, or you can continue Queen Marwen and Lithariel's Story Arc here.
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