Secret slayers release date

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Secret Slayers

Product Title:
Secret Slayers
Product Type:
Booster Pack
Set Size:
60

Official Tournament
 
Store Launch Date:
04/02/2020

Launch Date:
04/03/2020

Konami Tournament
 
Legal Date:
04/03/2020

MSRP:
$3.99 per pack (5 cards per pack)


Solve the secret to slaying your opponent this Spring with Secret Slayers! This all-foil booster set introduces three new themes for you to customize and build.

Uncover hidden treasures with the power of a Rock theme! Build upon the unshakable Gallant Granite from Chaos Impact and sculpt your strategy to defeat your opponent. Excavate your way to victory with brilliant Synchro Monsters that gain spectacular effects along as you have the matching Attribute in your Graveyard.

Cultivate natural beauty with the force of a Plant theme! Your garden is in full bloom with the explosive Lonefire Blossom from Mystic Fighters to launch your game plan into action.

Master necromancy with the trickery of a Zombie theme! The wicked Jack-o-Bolan from Ignition Assault heralds the arrival of a new wave of Zombies to reinforce their endless army. Eldlich the Golden Lord (a Zombie of infinite wealth) can spend spend spend his countless treasures of a thousand years to eliminate any card on the field he wants, then buy his way back from the Graveyard so he can do it again and again!

Duelists can also bolster these strategies with cards from Duel Devastator, Duel Overload, and more!

Secret Slayers is an all-foil booster set that contains 60 cards:

40 Super Rares
20 Secret Rares

 

*Name and content subject to change.

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Sours: https://www.yugioh-card.com/en/products/bp-sesl.html

SECRET SLAYERS


 
  • Adamancipator SeekerSecret Rare
    EARTHEARTHLevelLevel 2 [ Rock / Tuner / Effect ] ATK 1200DEF 1000 
    If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.
    Adamancipator Seeker
  • Adamancipator ResearcherSecret Rare
    EARTHEARTHLevelLevel 2 [ Rock / Tuner / Effect ] ATK 100DEF 2100 
    If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.
    Adamancipator Researcher
  • Adamancipator AnalyzerSecret Rare
    EARTHEARTHLevelLevel 4 [ Rock / Tuner / Effect ] ATK 1500DEF 700 
    If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.
    Adamancipator Analyzer
  • Adamancipator Crystal - LeoniteSuper Rare
    FIREFIRELevelLevel 4 [ Rock / Effect ] ATK 0DEF 2200 
    If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.
    Adamancipator Crystal - Leonite
  • Adamancipator Crystal - RaptiteSuper Rare
    WINDWINDLevelLevel 4 [ Rock / Effect ] ATK 0DEF 2200 
    If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.
    Adamancipator Crystal - Raptite
  • Adamancipator Crystal - DragiteSuper Rare
    WATERWATERLevelLevel 4 [ Rock / Effect ] ATK 0DEF 2200 
    If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.
    Adamancipator Crystal - Dragite
  • Adamancipator Risen - LeoniteSecret Rare
    FIREFIRELevelLevel 6 [ Rock / Synchro / Effect ] ATK 2400DEF 2200 
    1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn.
    Adamancipator Risen - Leonite
  • Adamancipator Risen - RaptiteSuper Rare
    WINDWINDLevelLevel 6 [ Rock / Synchro / Effect ] ATK 2200DEF 2800 
    1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.
    Adamancipator Risen - Raptite
  • Adamancipator Risen - DragiteSecret Rare
    WATERWATERLevelLevel 8 [ Rock / Synchro / Effect ] ATK 3000DEF 2200 
    1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
    Adamancipator Risen - Dragite
  • Adamancipator LaputiteSuper Rare
    SPELLSPELLFieldField 
    All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order.
    Adamancipator Laputite
  • Adamancipator SignsSuper Rare
    SPELLSPELL 
    Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.
    Adamancipator Signs
  • Adamancipator ReliefSecret Rare
    TRAPTRAP 
    Tribute any number of "Adamancipator" monsters, then target cards on the field equal to that number +1; destroy them.
    Adamancipator Relief
  • Adamancipator ResonanceSuper Rare
    TRAPTRAPCounterCounter 
    When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it.
    Adamancipator Resonance
  • Rikka PetalSuper Rare
    WATERWATERLevelLevel 1 [ Plant / Effect ] ATK 0DEF 0 
    During your Main Phase: You can take 1 "Rikka" monster from your Deck, except "Rikka Petal", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of "Rikka Petal" once per turn.
    Rikka Petal
  • Primula the Rikka FairySecret Rare
    WATERWATERLevelLevel 4 [ Plant / Effect ] ATK 800DEF 1800 
    If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. You can target up to 2 Plant monsters you control; increase their Level(s) by 2 until the end of this turn. You can only use each effect of "Primula the Rikka Fairy" once per turn.
    Primula the Rikka Fairy
  • Cyclamen the Rikka FairySuper Rare
    WATERWATERLevelLevel 4 [ Plant / Effect ] ATK 1800DEF 800 
    You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn.
    Cyclamen the Rikka Fairy
  • Mudan the Rikka FairySecret Rare
    WATERWATERLevelLevel 6 [ Plant / Effect ] ATK 1000DEF 2400 
    You can Tribute 1 Plant monster; Special Summon this card from your hand. If this card is Normal Summoned, or Special Summoned by the effect of a Plant monster: You can add 1 "Rikka" Spell/Trap from your Deck to your hand. You can only use each effect of "Mudan the Rikka Fairy" once per turn.
    Mudan the Rikka Fairy
  • Erica the Rikka FairySuper Rare
    WATERWATERLevelLevel 6 [ Plant / Effect ] ATK 2400DEF 1000 
    When an attack is declared involving another Plant monster you control: You can Tribute this card from your hand or face-up field; that monster you control gains 1000 ATK/DEF until the end of this turn. If a Plant monster(s) you control is Tributed, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Erica the Rikka Fairy" once per turn.
    Erica the Rikka Fairy
  • Snowdrop the Rikka FairySuper Rare
    WATERWATERLevelLevel 8 [ Plant / Effect ] ATK 1200DEF 2600 
    You can Tribute 1 Plant monster; Special Summon both this card and 1 other Plant monster from your hand, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can target 1 Plant monster you control; all Plant monsters you currently control become that monster's Level until the end of this turn. You can only use each effect of "Snowdrop the Rikka Fairy" once per turn.
    Snowdrop the Rikka Fairy
  • Hellebore the Rikka FairySuper Rare
    WATERWATERLevelLevel 8 [ Plant / Effect ] ATK 2600DEF 1200 
    When your opponent activates a monster effect that targets a monster(s) you control, while you control a "Rikka" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Hellebore the Rikka Fairy" once per turn.
    Hellebore the Rikka Fairy
  • Kanzashi the Rikka QueenSuper Rare
    WATERWATERRankRank 6 [ Plant / Xyz / Effect ] ATK 2400DEF 2400 
    2 Level 6 monsters
    If a monster(s) is Tributed (except during the Damage Step): You can detach 1 material from this card, then target 1 monster in either GY; Special Summon it, but negate its effects, also it becomes a Plant monster. If a Plant monster(s) you control would be destroyed by a card effect, you can Tribute 1 Plant monster from your hand or field instead. You can only use each effect of "Kanzashi the Rikka Queen" once per turn.
    Kanzashi the Rikka Queen
  • Teardrop the Rikka QueenSecret Rare
    WATERWATERRankRank 8 [ Plant / Xyz / Effect ] ATK 2800DEF 2800 
    2 Level 8 monsters
    You can detach 1 material from this card, then target 1 monster on the field; Tribute it. This is a Quick Effect if this card has a Plant monster as material. You can only use this effect of "Teardrop the Rikka Queen" once per turn. Each time a monster(s) is Tributed: This card gains 200 ATK for each, until the end of this turn.
    Teardrop the Rikka Queen
  • Rikka GlamourSecret Rare
    SPELLSPELL 
    When you activate this card, you can also Tribute 1 Plant monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn.
    Rikka Glamour
  • Rikka FlurriesSecret Rare
    SPELLSPELLContinuousContinuous 
    If a "Rikka" monster you control is Tributed (except during the Damage Step): You can make your opponent Tribute 1 monster they control (their choice). You can only use this effect of "Rikka Flurries" once per turn. Once per turn, during your opponent's End Phase, if you control a face-up non-Plant monster: Destroy this card.
    Rikka Flurries
  • Rikka TranquilitySuper Rare
    TRAPTRAP 
    When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 "Rikka" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 "Rikka Tranquility" per turn.
    Rikka Tranquility
  • Rikka SheetSecret Rare
    TRAPTRAP 
    Target 1 face-up monster your opponent controls, also, you can Tribute 1 Plant monster; players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase. You can only activate 1 "Rikka Sheet" per turn.
    Rikka Sheet
  • Eldlich the Golden LordSecret Rare
    LIGHTLIGHTLevelLevel 10 [ Zombie / Effect ] ATK 2500DEF 2800 
    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
    Eldlich the Golden Lord
  • Cursed EldlandSuper Rare
    SPELLSPELLContinuousContinuous 
    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
    ●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
    ●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
    Cursed Eldland
  • Eldlixir of Black AwakeningSecret Rare
    SPELLSPELL 
    Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
    Eldlixir of Black Awakening
  • Eldlixir of White DestinySecret Rare
    SPELLSPELLQuick-PlayQuick-Play 
    Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
    Eldlixir of White Destiny
  • Eldlixir of Scarlet SanguineSecret Rare
    TRAPTRAP 
    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
    Eldlixir of Scarlet Sanguine
  • Guardian of the Golden LandSecret Rare
    TRAPTRAPContinuousContinuous 
    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
    Guardian of the Golden Land
  • Huaquero of the Golden LandSecret Rare
    TRAPTRAPContinuousContinuous 
    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
    Huaquero of the Golden Land
  • Conquistador of the Golden LandSecret Rare
    TRAPTRAPContinuousContinuous 
    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
    Conquistador of the Golden Land
  • Golden Land Forever!Super Rare
    TRAPTRAPCounterCounter 
    When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
    Golden Land Forever!
  • El Dorado AdelantadoSecret Rare
    TRAPTRAP 
    If you control an "Eldlich" monster: Activate 1 of these effects;
    ●Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.
    ●Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.
    You can only activate 1 "El Dorado Adelantado" per turn.
    El Dorado Adelantado
  • Doki DokiSuper Rare
    EARTHEARTHLevelLevel 2 [ Rock / Effect ] ATK 500DEF 500 
    You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.
    Doki Doki
  • Block DragonSuper RareForbidden
    EARTHEARTHLevelLevel 8 [ Rock / Effect ] ATK 2500DEF 3000 
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
    Block Dragon
  • Rose LoverSuper Rare
    EARTHEARTHLevelLevel 1 [ Plant / Effect ] ATK 800DEF 800 
    You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.
    Rose Lover
  • Lonefire BlossomSuper Rare
    FIREFIRELevelLevel 3 [ Plant / Effect ] ATK 500DEF 1400 
    Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.
    Lonefire Blossom
  • Tytannial, Princess of CamelliasSuper Rare
    WINDWINDLevelLevel 8 [ Plant / Effect ] ATK 2800DEF 2600 
    When a card or effect is activated that targets a card(s) on the field (Quick Effect): You can Tribute 1 face-up Plant monster; negate the activation, and if you do, destroy it.
    Tytannial, Princess of Camellias
  • Uni-ZombieSuper Rare
    DARKDARKLevelLevel 3 [ Zombie / Tuner / Effect ] ATK 1300DEF 0 
    You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
    Uni-Zombie
  • Upstart GoblinSuper RareLimited
    SPELLSPELL 
    Draw 1 card, then your opponent gains 1000 LP.
    Upstart Goblin
  • Galaxy CycloneSuper Rare
    SPELLSPELL 
    Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
    Galaxy Cyclone
  • Solemn JudgmentSuper Rare
    TRAPTRAPCounterCounter 
    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Judgment
  • Il BludSuper Rare
    DARKDARKLevelLevel 6 [ Zombie / Gemini / Effect ] ATK 2100DEF 800 
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●Once per turn: You can Special Summon 1 Zombie monster from your hand or from either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect.
    Il Blud
  • Nine-Tailed FoxSuper Rare
    FIREFIRELevelLevel 6 [ Zombie / Effect ] ATK 2200DEF 2000 
    If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card that was Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).
    Nine-Tailed Fox
  • Koa'ki Meiru GuardianSuper Rare
    EARTHEARTHLevelLevel 4 [ Rock / Effect ] ATK 1900DEF 1200 
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.
    Koa'ki Meiru Guardian
  • Koa'ki Meiru SandmanSuper Rare
    EARTHEARTHLevelLevel 4 [ Rock / Effect ] ATK 1900DEF 1200 
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
    Koa'ki Meiru Sandman
  • Koa'ki Meiru WallSuper Rare
    EARTHEARTHLevelLevel 4 [ Rock / Effect ] ATK 1900DEF 1200 
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
    Koa'ki Meiru Wall
  • Koa'ki Meiru OverloadSuper Rare
    EARTHEARTHLevelLevel 4 [ Rock / Effect ] ATK 1900DEF 1200 
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent would Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).
    Koa'ki Meiru Overload
  • Talaya, Princess of Cherry BlossomsSuper Rare
    WATERWATERLevelLevel 8 [ Plant / Effect ] ATK 2800DEF 1200 
    Gains 100 ATK for each Plant monster you control. Other Plant monsters on the field cannot be destroyed by card effects.
    Talaya, Princess of Cherry Blossoms
  • Mariña, Princess of SunflowersSuper Rare
    FIREFIRELevelLevel 8 [ Plant / Effect ] ATK 2800DEF 1600 
    If exactly 1 other Plant monster you control (and no other cards) is destroyed by battle or card effect and sent to the GY: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.
    Mariña, Princess of Sunflowers
  • Chirubimé, Princess of Autumn LeavesSuper Rare
    EARTHEARTHLevelLevel 8 [ Plant / Effect ] ATK 1800DEF 2800 
    Your opponent cannot target face-up Plant monsters for attacks, except this one. If this card in your possession is sent to your GY by your opponent's card: You can Special Summon 1 Plant monster from your Deck, except "Chirubimé, Princess of Autumn Leaves".
    Chirubimé, Princess of Autumn Leaves
  • D.D. BorderlineSuper Rare
    SPELLSPELLContinuousContinuous 
    While there are no Spells in your GY, neither player can conduct their Battle Phase.
    D.D. Borderline
  • Miracle FertilizerSuper Rare
    SPELLSPELLContinuousContinuous 
    Once per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.
    Miracle Fertilizer
  • Pyramid of WondersSuper Rare
    SPELLSPELLContinuousContinuous 
    All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.
    Pyramid of Wonders
  • Rock BombardmentSuper Rare
    TRAPTRAP 
    Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.
    Rock Bombardment
  • PollinosisSuper Rare
    TRAPTRAPCounterCounter 
    When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card.
    Pollinosis
  • Trap TrickSuper Rare
    TRAPTRAP 
    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
    Trap Trick
Sours: https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=1&sess=1&pid=11119002&rp=99999
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We want to share some exciting information from Konami about an upcoming product release from Yu-Gi-Oh! TRADING CARD GAME! Hitting shelves April 3, 2020, Secret Slayers (SRP: $3.99 per 5-card pack) is an all-foil booster set that introduces three new themes to customize and build: rock, plant and zombie.

The complete Secret Slayers booster set contains 60 cards:

  • 40 Super Rares
  • 20 Secret Rares

Here is the full fact sheet with additional product details:

Solve the secret to slaying your opponent this Spring with Secret Slayers! This all-foil booster set introduces three new themes for you to customize and build.Rock Theme

Uncover hidden treasures with the power of a Rock theme! Build upon the unshakable Gallant Granite from Chaos Impact and sculpt your strategy to defeat your opponent.Plant Theme

Cultivate natural beauty with the force of a Plant theme! Your garden is in full bloom with the explosive Lonefire Blossom from Mystic Fighters to launch your game plan into action.Zombie Theme

Master necromancy with the trickery of a Zombie theme! The wicked Jack-o-Bolan from Ignition Assault heralds the arrival of a new wave of Zombies to reinforce their endless army.

Duelists can also bolster these strategies with cards from Duel Devastator, Duel Overload, and more!

Secret Slayers is an all-foil booster set that contains 60 cards: 40 Super Rares, 20 Secret Rares

*Name and content subject to change

booster setKonamipress releaserelease dateYu-Gi-Oh!Sours: https://www.yugioh-world.com/2019/12/18/konami-announces-upcoming-product-release-from-yu-gi-oh-tcg-secret-slayers/
Yu-Gi-Oh! Secret Slayers Booster Box Opening \u0026 Discussion!

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Slayers date secret release

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DEMON SLAYER GAME - ALL ULTIMATE/SECRET FINISHING MOVES

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