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MapleStory Blaster Skill Build Guide

Blaster is a MapleStory class that relies on combo and animation-canceling skills to maximize damage and when done right, is a great DPS class to play. Blaster comes from the Resistance character classes and uses a gauge to produce strong combo skills that players will fill up as they deal damage. Blaster is a Warrior, so they utilize the STR stat whilst using a new weapon type called Arm Cannon.

Blaster Overview

Blaster was released in patch V.175 Heroes Of Maple in Global MapleStory, joining the Resistance class lineup that includes: Battle Mage, Wild Hunter, Mechanic, Xenon, Blaster, Demon Slayer and Demon Avenger. The class is known for having to hit multiple keys on your keyboard in order to maximize the damage it produces against Bosses; when done right, this class comes out on top as one of the best damage-dealing classes in MapleStory.

As a training class Blaster has some decent mobbing skills but is usually out performed by other newer classes. Blaster relies on using a combination of skills in order to deal damage, alternating between macro skills and activating Charge skills to keep up buff stacks. New players to the class won't need to optimize their load out to enjoy it- it's usually only when you enter 5th job and beyond will you start really needing to understand how Blaster works. It has great mobility with both a Flash Jump and a Vertical Jump and it's Hyper Skills allows it to float in mid-air for ever, allowing you to dodge some 1-hit KO attacks in end-game bosses like Lucid.

Blaster is best at bossing when players can utilize its combo attacks. Blaster has a few skills which give animation cancel- allowing the player to use one skill, cancel the animation and then spam it again. This allows Blaster to deal plenty of attacks in a short amount of time, giving them a powerful DPS position in the MapleStory DPS charts. It does take some learning to understand Blaster mechanics when it comes to bossing, but players shouldn't be put off. There are plenty of tutorials online that can help with this and you're more than likely to pick it intuitively as you play the class.

  • Weapon: Arm Cannon
  • Job: Warrior
  • Class: Resistance
  • Shared Cash Shop Inventory: Wild Hunter, Battle Mage, Mechanic, Xenon, Demon Slayer, Demon Avenger, Blaster.
  • Legion Block: Ignore Defense (1/2/3/5/6)%
  • Link Skill: Spirit Of Freedom (Do not take damage after being revived for 1 second (stacks))
  • Primary Stat: STR
  • Inner Ability: 20% Boss Damage

Blaster First Job Skill Build

You can max all of your skills in first job. Follow this build:

  • Magnum Punch (+1), Double Jump (2)
  • Double Jump (MAX)
  • Magnum Punch (MAX)
  • Revolving Cannon (MAX)
  • Detonate (MAX)
  • Bunker Buster Explosion (MAX)
  • Blast Shield (MAX)

Combine both Revolving Cannon and Magnum Punch into a Macro skill in the Skill Tab. Magnum Punch is your main mobbing skill, and combining it with Revolving Cannon allows you to charge the Bullet Gauge. Once the Gauge is charged, you can then use Bunker Buster Explosion skill to deal damage to a wide area.

Blast Shield will convert any damage dealt to you as a shield. Detonate allows for vertical jumping and Revolving Cannon Mastery increases your damage when Overheated.

Skill Description & Overview

IconSkillDescriptionType
Magnum PunchMagnum PunchUnleashes a powerful straight punch in front of you with the explosive power of the Arm Cannon. You can use Revolving Cannon while using this skill. You can also link this skill to Double Blast and Bullet Blast.Main Attack Skill
Revolving Cannon MasteryRevolving Cannon MasteryStudy the Arm Cannon to learn the basics of Revolving Cannon. Any enemies attacked directly by an overheated Arm Cannon will receive additional damage due to the excess heat, and the additional damage increases depending on your number of charged Dynamo Gauge stock.Passive Buff
Revolving CannonRevolving CannonUse your Arm Cannon to create additional explosions and deal damage. This cannot be used as a standalone skill, and can only be used during certain attacks. Holding the key down to charge will manually reload your Ammo. You can charge while using other skills, and can charge up to 2 skills simultaneously. Skills usable during Revolving Cannon: Magnum Punch, Double Blast, Revolving BlastCombine Skill
Double JumpDouble JumpAllows you to double jump.Double Jump Skill
DetonateDetonateFire your cannon to thrust in the direction opposite the way you are facing. The recoil that thrusts you will also damage nearby enemies. Using the skill while holding the up arrow key will cause an explosion on the ground that propels you upward. Attacking an enemy with attack reflection will not damage you, and the skill cannot be used while reloading.Vertical Jump Skill
Bunker Buster ExplosionBunker Buster ExplosionDepletes the Dynamo Gauge to release massive explosions and shockwaves. Ignores Defense Rate of enemies' in melee range.The Dynamo Gauge charges when using Revolving Cannon during certain offensive skills. Additional shockwaves are released based on Dynamo Gauge bars used, dealing extra damage based on proximity. Immune to damage from attack reflection.Required skill: Revolving Cannon Mastery Lv.5 Lv. 10 required to learn 'Revolving Blast'.Gauge Skill
Blast ShieldBlast ShieldWhen attacked by an enemy, generates a protective shield proportional to the damage taken. The total of the shield and current HP can't exceed the max HP or the shield will disappear. While using Blaster skills, you cannot be knocked back.Passive Buff

Blaster Second Job Skill Build

You can max all of your skills in second job. Follow this build:

  • Double Blast (MAX)
  • Arm Cannon Mastery (MAX)
  • Physical Training (MAX)
  • Revolving Cannon Plus (MAX)
  • Bobbing (MAX)
  • Arm Cannon Booster (MAX)
  • Charge Mastery (MAX)

In second Job, you get a new skill called Double Blast. You want to create another Macro this time with Double Blast and Revolving Cannon. You should utilize both macros for training (the one from first job too!)

Get your Arm Cannon Booster up to a high level for that extra attack speed. You'll also get your first Charge skill called Bobbing, which isn't very useful right now but will be for Bossing. Charge Mastery will allow you to regain a Bullet when using a Charge skill.

Revolving Cannon will increase the amount of bullets in your gauge and increase the damage of Bunker Buster Explosion.

Skill Description & Overview

IconSkillDescriptionType
Double BlastDouble BlastPerforms a powerful 2-hit combo in the direction you're facing using the momentum from your Arm Cannon. After you learn this skill, you can also activate it by repeatedly pressing the Magnum Punch button. You can use Revolving Cannon while using this skill. Can be linked to Bobbing, Weaving, Hammer Smash, Shotgun Punch, or Bullet Blast.Main Attack Skill
Revolving Cannon PlusRevolving Cannon PlusImproves the potential for the Revolving Cannon embedded within your Arm Cannon.Passive Buff
Physical TrainingPhysical TrainingPermanently increases STR and DEX through sheer physical training.Passive Buff
Charge MasteryCharge MasteryMaintain control over your power to improve charge skills. Additionally, permanently increases Damage.Passive Buff
BobbingBobbingMove forward while avoiding enemy attacks. Jumping will cancel this skill immediately. Using a custom command uses the skill again to cancel immediately. Can be linked to Magnum Punch, Rocket Rush, or Bullet Blast.If activated after a charge, any of your skill that was already activated will be canceled, and Bobbing will be activated. You can charge a skill while using a different skill other than Bobbing, and up to 2 skills can be charged simultaneously. Also permanently increases Magnum Punch damage. Right-click to toggle custom commands ON/OFF.Charge Skill
Arm Cannon MasteryArm Cannon MasteryIncreases Arm Cannon Mastery, Critical Rate, and Attack Power.Passive Buff
Arm Cannon BoostArm Cannon BoostDoubles the attack speed of your weapon. Must have an Arm Cannon equipped.Buff

Blaster Third Job Skill Build

You can max all of your skills in third job. Follow this build:

  • Revolving Cannon Plus II (MAX)
  • Combo Training (MAX)
  • Weaving (MAX)
  • Hammer Smash (MAX)
  • Shield Training (MAX)
  • Rocket Rush (MAX)
  • Magnum Launch (MAX)

In Third Job, you will want to max out Revolving Cannon Plus II and Combo Training first. Combo Training will give you a stackable buff that will increase your damage and attack speed; to get this buff you need to alternative between your two Macros or use a Charge skill.

Hammer Smash isn't all that useful, and neither are the Rocket Rush or Magnum Launch.

Skill Description & Overview

IconSkillDescriptionType
Hammer SmashHammer SmashStrike the ground to knock nearby enemies into the air. Affected enemies receive a debuff, increasing the final damage taken from Blaster's attack for a short time.Can be linked to Magnum Punch or Bullet Blast.Charge the skill by holding down the key. While charging, attacks won't knock you back. Releasing the charge will cancel any of your active skills, and will create an extra shockwave that deals additional attacks. You can charge skills even while other skills, aside from Hammer Smash, are in use, and up to 2 skills may be charged at once.You will not take damage from shockwaves that strike enemies with attack reflection. Also permanently increases Double Blast damage.Main Attack Skill
WeavingWeavingMove backward while avoiding enemy attacks. Jumping will cancel this skill immediately. Using a custom command uses the skill again to cancel immediately. Can be linked to Rocket Rush, Muzzle Flash, or Bullet Blast.If activated after a charge, any of your skill that was already activated will be canceled, and Weaving will be activated. You can charge a skill while using a different skill other than Weaving, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Right-click to toggle custom commands ON/OFF.Charge Skill
Shield TrainingShield TrainingFortify your Blast Shield with some training.Passive Buff
Rocket RushRocket RushGrabs onto nearby enemies and drag them in the direction you're facing. Any enemy in your path will be bulldozed along, and you can use Magnum Launch during this skill. This skill will not be activated if there are no enemies nearby to grab. Can be resisted by some monsters.Secondary Attack Skill
Revolving Cannon Plus IIRevolving Cannon Plus IIImproves the potential for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus.Passive Buff
Magnum LaunchMagnum LaunchDeliver a powerful punch to the enemy you were holding with Rocket Rush. The enemy will be launched a certain distance and explode, damaging any other enemies it hits on the way. Can only use during Rocket Rush, and using Rocket Rush again will activate this skill.Secondary Attack Skill
Combo TrainingCombo TrainingResearch the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. Additionally, Attack Power is permanently increased.Passive Buff

Blaster Fourth Job Skill Build

You can max all of your skills in fourth job. Follow this build:

  • Shotgun Punch (MAX)
  • Revolving Cannon Plus III (MAX)
  • Gauntlet Expert (MAX)
  • Combo Training II (MAX)
  • Advanced Charge Mastery (MAX)
  • Muzzle Flash (MAX)
  • Shield Training II (MAX)
  • Vitality Shield (MAX)
  • Maple Warrior (MAX)
  • Hero's Will (MAX)
  • Revolving Blast (MAX)
  • Ballistic Hurricane (MAX)

Shotgun Punch is your new mobbing skill but you may still find alternating between your combo skills are much better due to having better range vertically. Revolving Cannon Plus II and Combo Training II will increase your damage and attack speed when using combos to create the stackable damage buff.

Ballistic Hurricane is a slow secondary attack that you won't use very often and Revolving Blast is a useless Bind that you'll want to replace with the 5th Job Bind when you can.

Skill Description & Overview

IconSkillDescriptionType
Shotgun PunchShotgun PunchFires a Screw Blow accompanied by a shockwave. For a short time after, a spiraling shockwave will remain in that spot, dealing additional damage. Can be linked with Bobbing, Weaving, and Bullet Blast. Also permanently increases Double Blast damage.Main Attack Skill
Vitality ShieldVitality ShieldConverts an active Blast Shield to HP. You can't use this if no Blast Shield is active or if your HP is full. There is a brief moment after using this skill where damage from attacks, including attacks that deal a percentage of your HP, is reduced. The damage reduction is determined by the damage reduction of Charge Mastery. This buff is not affected by buff duration extension effects. Additionally, permanently increases Magnum Launch damage.Buff
Shield Training IIShield Training IIEnhances the Blast Shield through rigorous mental training and perseverance. Additionally, permanently increases Rocket Rush damage.Passive Buff
Revolving Cannon Plus IIIRevolving Cannon Plus IIIThe final upgrade for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus II.Passive Buff
Revolving BlastRevolving BlastReloads Ammo. Rush, grab and stun an enemy you're facing. Prioritizes highest Max HP target in range. Revolving Cannon is usable while holding enemy. Use Revolving Cannon on the enemy 6 times and perform this skill again to unleash a Bunker Buster for extra damage. Activates even when grabbing an enemy that can't be stunned. Invincible while holding the enemy. Bonus Bunker Buster attack ignores additional Defense Rate. Will not activate if no enemies are nearby. Affected enemy is immune to Stun for 90 seconds.Bind Skill
Muzzle FlashMuzzle FlashInstantly approaches a nearby enemy while Weaving to perform an attack. Can only be used during Weaving, and can be activated by Weaving (as long as it isn't activated with a custom command). It will not be activated if there is no enemy within range. Can be linked to Magnum Punch and Bullet Blast, and permanently increases Magnum Punch damage.Teleport Skill
Maple WarriorMaple WarriorTemporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection.Buff
Hero's WillHero's WillHones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use.Buff
Gauntlet ExpertGauntlet ExpertIncreases the Mastery, Critical Damage, and Boss Damage of the Arm Cannon.Passive Buff
Combo Training IICombo Training IIResearch the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. This overwritesyour enhancements from Combo Training. Attack Power is further increased.Passive Buff
Ballistic HurricaneBallistic HurricaneUnleashes all of your fighting prowess into a seamless cyclone of punches. Your rapid onslaught of punches creates a hurricane and pulls in nearby enemies. Can be resisted by some monsters. You can continue to move and attack while the skill is active. Also permanently increases Hammer Smash damage.Cooldown Attack Skill
Advanced Charge MasteryAdvanced Charge MasteryMaintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies' Defense Rate when attacking, and decreases damage taken.Passive Buff

Blaster Hyper Skill Build

Hyper skills are available at level 140. You get Hyper Skill Points as you level towards 200, but not enough to max all the skills, so choose wisely. These skills mostly help increase the damage of your current skills.

  • Aftershock Punch
  • Power Punch
  • Piercing Punch
  • Improved Bunker Shockwave
  • Bunker Buster Explosion Guard Bonus
  • Hyper Magnum Punch
  • For Liberty
  • Cannon Overdrive

Blaster Fifth Job Skill Build

Upon reaching level 200, you will now have access to the V Matrix, which acts as your new fifth job skills. Each class gets their own skills to use, along with boosting nodes to increase the damage of existing skills. To obtain new skills, you open up items called Nodestones, which drop from every mob in Arcane River. You have limited number of slots in your V Matrix, so you want to obtain perfect nodes for maximize your character's damage.

Blaster's Nodes should include:

  • Rocket Punch
  • Gatling Punch
  • Bullet Blast
  • Afterimage Shock
  • Trio: Magnum Punch, Double Blast, Revolving Cannon
  • Trio: Shotgun Punch, Bunker Buster Explosion, Hammer Smash

All 5th Job classes should try to also obtain these:

  • Decent Holy Symbol
  • Decent Sharp Eyes
  • Decent Speed Infusion
  • Erda Nova
  • Rope Lift
  • True Arachnid Reflection
  • Resistance Infantry
  • Weapon Aura

Skill Description & Overview

Changelog

06/07/2021 - First update

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Blaster Guide

[​IMG][Hammer Smash]Permanently increases Double Blast damage by +90% points.Strike the ground, dealing 200% x 6 to 8 enemies around you. Enemies hit by Hammer Smash will receive 10% more Final Damage from your attacks for the next 10 seconds.When Hammer Smash is held down, it begins charging. When a full charge is released, it cancels the animation of any skill that is being used, and the attack will create a shockwave that persists on the ground for 5 sec, periodically dealing 150% x 2 on up to 8 enemies while it is active.An attack you’ll occasionally want to use to keep up its debuff. More info on how to use this skill in the main body of this guide. The shockwave will constantly refresh the debuff, but the generation of the shockwave is server-sided. With high ping, Hammer Smash becomes clunky to use fully charged, so if you lag a lot you’ll need to use the uncharged version to keep up the debuff.As a charge skill, Hammer Smash has all the same animation canceling properties as Bobbing, but the attack itself can only be canceled with Bobbing (or Weaving), so you’ll need to charge Hammer Smash and Bobbing (or Weaving) together to cancel Hammer Smash’s animation.[​IMG][Weaving]Permanently increases Magnum Punch damage by +105% points.Moves you backward. This movement can be canceled by pressing jump.When Weaving is held down, it begins charging, and when a fully charged Weaving is released during the animation of another skill, it cancels that skill’s animation and immediately moves you backward.Basically Bobbing that moves you backwards. Everything that’s been said about Bobbing applies to Weaving too (except Weaving’s full charge is indicated by a yellow glow rather than orange). Your combos will occasionally displace you, so you can alternate between Bobbing and Weaving to stabilize your position.[​IMG][Rocket Rush]Grabs one enemy for 140% x 2 damage and rushes forward, pushing up to 15 enemies in your path for 140% x 1.Your generic rush skill. Helpful for gathering mobs if your main attack skills can’t one-hit--can also be used to reposition them so your Bunker Buster Explosion hits more targets. Very useful in Mu Lung Dojo on floors where you're fighting more than one boss.[​IMG][Magnum Launch]Delivers a powerful punch to the enemy you are holding with Rocket Rush and launches them a short distance forward, dealing 180% x 6 on up to 15 enemies.Command to activate: Press Rocket Rush again during Rocket Rush.I’ll update this section once I figure out a useful way to use this skill, but as it stands Magnum Launch is completely outclassed by your combos so there is no reason you’ll ever need to use it (though there is some entertainment value in launching mobs at your AFK friends). Magnum Launch won’t trigger on mobs that are above your level range, so if you’re training on higher leveled mobs and have developed a habit of button-mashing Rocket Rush, you’d best undo that before you level up.[​IMG][Revolving Cannon Plus II]Permanently increases the capacity of your Dynamo Gauge and Ammo to 5. Enhances the effect of the following skills, overwriting the bonuses from Revolving Cannon Plus:
  • Revolving Cannon Mastery: +60% points
  • Revolving Cannon during Magnum Punch: +60% points
  • Revolving Cannon during Double Blast: +20% points
  • Bunker Buster Explosion:
    • Initial Explosion: +60% points
    • Shockwave 1: +80% points
    • Shockwave 2: +80% points
When Bunker Buster Explosion is used with at least 5 Dynamo Gauge bars, damage increases by 80% points and Shockwave 3 is released, dealing an additional 180% x 6 on 10 enemies.​
Further upgrades your Dynamo Gauge+Ammo+skills, and makes Bunker Buster Explosion even bigger and stronger.[​IMG][Shield Training]Permanently increases Abnormal Status Resistance and Elemental Resistance by 20%.Overwrites the shielding effect of Blast Shield. When hit by an attack, a protective shield forms around you, absorbing an amount equal to 30% of the damage taken. A portion of incoming damage will be redirected to the shield while it is active. 40%+50 of the shield dissipates every 1 sec, and it will disappear completely when your HP is healed to full.Yeah, you read that right. This skill is a straight up 10% nerf to Blast Shield. Why? I have no clue, but you get Shield Training II at 4th job and its level 1 point starts at 31% (with 1% per level, ending at 50%), so I guess they wanted that skill to logically follow on from this one. That’s one heck of an oversight.[​IMG][Combo Training]Permanently increases Attack Power by 15%.Grants 1 stack of Combo Training when you release a full charge or chain two combo skills. Final Damage increases by 3% per stack, Attack Speed by 1 per 6 stacks, Combo Speed by 1 per 10 stacks. Max 10 stacks.Another passive that incentivises comboing - you’ll have this up 100% of the time. The buff you get from 10 stacks allows you to combo faster, so you’ll need to adjust your pace depending how many stacks you have (slower below 10, faster at 10).Combo skills that proc Combo Training:
  • Magnum Punch+Double Blast
  • Shotgun Punch+Bobbing/ Weaving
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MapleStory Resistance Blaster Job Selection Blaster is the new Resistance warrior who uses a new two-handed weapon called the Gauntlet Revolver. His secondary weapon is the Explosive Pill. He uses warrior equipment. The Revolver has two types of resources, Bullets and the Cylinder Gauge. Through melee combat, the Revolver will use bullets (the circles) to fire cannon shots when you use the skill Revolving Cannon. Each time you do so, your Cylinder Gauge (top bar) will be charged up by. When it is full, you can unleash a devastating attack. Blaster’s job instructor is Elex, who was hinted towards being the warrior instructor since the Resistance first came out.

Blaster Overview

CLASS: Blaster
EQUIPMENT TYPE: Warrior
PRIMARY WEAPON: Arm Cannon (2-Handed)
SECONDARY WEAPON: Charges
PRIMARY STAT: Strength (STR)
LINK SKILL: Spirit of Freedom (Invincible for 3/6 sec upon revive.)
MAPLE UNION EFFECT: Ignore Enemy Defense +1/2/3/5/6%
BEST INNER ABILITY: Attack +30, Boss Damage +20%
JOB SKILLS: I: Blaster → II: Blaster → III: Blaster → IV: Blaster → Hyper Skills → V: Blaster

Blaster Pros and Cons

Pros

  • *Share your pros on this job!*
  • Few buffs to micromanage. Excellent mobbing with Pile Bunker / Bunker Buster Explosion.
  • Most mobile class in the game once Detonate is mastered.
  • While combo system does encourage button mashing, Combo Training incentives it through the tradeoff of greater damage output.
  • Blast Shield allows for a somewhat more “tanky” or “enduring” playstyle by reducing incoming damage

Cons

  • *Share your cons on this job!*
  • Evasion of status effects / nuke attacks totally dependent on Bobbing and Weaving.
  • When dependent on combos, drinks MP potions like water, close to the appetite level of Strikers/Thunder Breakers.
  • Your first job introduces you to button spam that only increases in further advancements.
  • One Attacking/Mobbing/Bossing skill for the duration of the character unless you opt for the weaker but spammable shotgun punch in the 4th job.
  • No Buffs whatsoever other than generic speed boost, maple warrior & hyper buff.

MapleStory Blaster Video

Ayumilove MapleStory Blaster 1st, 2nd, 3rd, 4th Job Skill & Hyper Skills
[youtube url=https://www.youtube.com/watch?v=cu0I8yrx7R8]

Blaster Beginner Skills

Please refer to Resistance Citizen Skill Build Guide for more details as it is shared among Battle Mage, Blaster, Mechanic and Wild Hunter.

Blaster 1st Job Skills (GMS | MSEA)

Magnum Punch | Magnum Drive (Active)
With the explosive power of the Arm Cannon, unleash a powerful straight punch in front of you. You can use Revolving Cannon while using this skill. You can link this skill to Double Blast. Lv. 20 required to learn ‘Bobbing’
Level 1: 1 MP Cost: 8, Enemies Hit: 6, Damage: 56%, Number of Attacks: 3. Using Revolving Cannon while using Magnum Punch will additionally attack the same number of enemies for 21% damage 3 times.
Level 20: MP Cost: 12, Enemies Hit: 6, Damage: 75%, Number of Attacks: 3. Using Revolving Cannon while using Magnum Punch will additionally attack the same number of enemies for 40% damage 3 times.

Revolving Cannon | Revolving Gauntlet (Active)
Use your Arm Cannon to create additional explosions and deal damage. This cannot be used as a standalone skill. It can only be used during certain attacks. Holding the key down will manually reload the bullets. Skills during which Revolving Cannon can be used: Magnum Punch, Double Blast, Revolving Blast.
Level 1: Uses 1 Ammo, and your Ammo is reloaded if used as a key-down skill

Bunker Buster Explosion | Pile Bunker (Active)
Required skill: Revolving Cannon Mastery Lv.5
Depletes the Dynamo Gauge to release massive explosions and shockwaves. Ignores Defense Rate of enemies’ in melee range. The Dynamo Gauge charges when using Revolving Cannon during certain offensive skills. Additional shockwaves are released based on Dynamo Gauge bars used, dealing extra damage based on proximity. Immune to damage from attack reflection. Lv. 10 required to learn ‘Revolving Blast’.
Level 1: Requires 3 or more Dynamo Gauge bars. Attack up to 10 enemies for 91% damage 8 times. Melee hits ignore 80% of enemies’ Defense Rate. Max damage 99999999. Releases Shockwave 1 attacking up to 10 enemies for 41% damage 6 times. After use, Overheats for 7 sec, during which the Dynamo Gauge is set to max and Bunker Buster Explosion is disabled. On ending, depletes the Dynamo Gauge.
Level 10: Requires 3 or more Dynamo Gauge bars. Attack up to 10 enemies for 100% damage 8 times. Melee hits ignore 80% of enemies’ Defense Rate. Max damage 99999999.
Releases Shockwave 1 attacking up to 10 enemies for 50% damage 6 times. After use, Overheats for 7 sec, during which the Dynamo Gauge is set to max and Bunker Buster Explosion is disabled. On ending, depletes the Dynamo Gauge.

Double Jump (Active)
Allows you to double jump.
Level 1: MP Cost: 14, jumps further
Level 10: MP Cost: 5, jumps further

Detonate | Explosion Move (Active)
Fire your cannon to thrust in the direction opposite the way you are facing. The recoil that thrusts you will also damage nearby enemies. Using the skill while holding the up arrow key will cause an explosion on the ground that propels you upward. Attacking an enemy with attack reflection will not damage you, and the skill cannot be used while reloading.
Level 1: Ammo Cost: 1, Max Enemies Hit: 6, Damage: 74%, Number of Attacks: 2
Level 10: Ammo Cost: 1, Max Enemies Hit: 6, Damage: 155%, Number of Attacks: 2

Blast Shield (Passive)
When attacked by an enemy, generates a protective shield proportional to the damage taken. Also, while using a Blaster skill, you won’t be knocked back even when you are attacked.
Level 1: 1 When hit, convert 13% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. 100% chance of not being knocked back while using a Blaster skill. Permanently increases Power Stance Chance by 4%, Weapon DEF by 20, and Max HP by 2%.
Level 10: When hit, convert 40% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. 100% chance of not being knocked back while using a Blaster skill. Permanently increases Power Stance Chance by 40%, Weapon DEF by 200, and Max HP by 20%.

Revolving Cannon Mastery | Overheat (Passive)
Study the Arm Cannon to learn the basics of Revolving Cannon. Any enemies attacked directly by an overheated Arm Cannon will receive additional damage due to the excess heat, and the additional damage increases depending on your number of charged Dynamo Gauge stock. Affected skills: Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Ballistic Hurricane, Muzzle Flash, Hyper Magnum Punch. Lv. 5 required to learn the 2nd Job skill ‘Revolving Cannon Upgrade’.
Level 1: When the Dynamo Gauge has at least 1 stock, direct attacks from the Arm Cannon will trigger additional attacks which deal 39% 1 times. For each charged Dynamo Gauge stock, the damage of the additional hits increase by 6%. Permanently increases Movement Speed by 6, Jump Power by 3, and Max Movement Speed by 4.
Level 5: When the Dynamo Gauge has at least 1 stock, direct attacks from the Arm Cannon will trigger additional attacks which deal 75% 1 times. For each charged Dynamo Gauge stock, the damage of the additional hits increase by 10%. Permanently increases Movement Speed by 30, Jump Power by 15, and Max Movement Speed by 20.

Blaster 1st Job Skill Build (GMS, 65 SP): Everything maxed.
1. Magnum Punch, Revolving Cannon, Detonate (1)
2. Revolving Cannon Mastery (MAX)
3. Bunker Buster Explosion (1)
4. Double Jump (MAX)
5. Blast Shield (MAX)
6. Detonate (MAX)
7. Bunker Buster Explosion (MAX)
8. Magnum Punch (MAX)

Blaster 1st Job Skill Build (MSEA, 65 SP): Everything maxed.
1. Magnum Drive, Revolving Gauntlet, Explosion Move (1)
2. Overheat (MAX)
3. Pile Bunker (1)
4. Double Jump (MAX)
5. Blast Shield (MAX)
6. Explosion Move (MAX)
7. Pile Bunker (MAX)
8. Magnum Drive (MAX)

Explanation:
Blaster’s primary attacking skill will be a mixture of Magnum Punch and Revolving Cannon. Therefore, add 1 SP (Skill Point) into Magnum Punch, Revolving Cannon and Detonate to unlock those skills! Detonate is useful when you want to reach to the top platform rather than climbing up on a rope/ladder. First, max Revolving Cannon Mastery to unlock Bunker Buster Explosion. Add 1 SP into Bunker Buster Explosion and proceed to max Double Jump. Maxed Double Jump provides further jumping distance which allows you to reach enemies position quickly and saves time when travelling in large maps. Now, start maxing Blast Shield, Detonate, Bunker Buster Explosion and finally Magnum Punch. Magnum Punch is maxed last since the damage increment per level is low and also most enemies get eliminated within 1~2 hits at 1st job.

Blaster 2nd Job Skills (GMS | MSEA)

Double Blast | Double Drive (Active)
Using the momentum from your Arm Cannon, perform a powerful 2-hit combo in the direction you’re facing. After you learn the skill, you can also activate it by repeatedly pressing the Magnum Punch button. You can use Revolving Cannon while using this skill. Can be linked to Bobbing, Weaving, Hammer Smash, or Shotgun Punch.
Level 1: MP Cost: 8, Enemies Hit: 6, Damage: 92%, Number of Attacks: 4. Using Revolving Cannon while using Double Blast will additionally attack the same number of enemies for 42% damage 3 times.
Level 20: MP Cost: 20, Enemies Hit: 6, Damage: 130%, Number of Attacks: 4. Using Revolving Cannon while using Double Blast will additionally attack the same number of enemies for 80% damage 3 times

Bobbing | Charging Arm: Bobbing (Active)
Required Skill: Level 20 Magnum Punch
Move forward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Magnum Punch or Rocket Rush.
If activated after a charge, any skill that was already activated will be canceled, and Bobbing will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Lv. 15 required to learn ‘Weaving’.
Level 1: MP cost: 16, Avoidability +62% for 1.5 sec after activation. Magnum Punch damage +62% points.
Level 15: MP cost: 9, Avoidability +90% for 1.5 sec after activation. Magnum Punch damage +90% points.

Arm Cannon Boost | Gauntlet Booster (Supportive)
Required Skill: Arm Cannon Mastery Lv. 5
Doubles the attack speed of your weapon. Must have an Arm Cannon equipped.
Level 1: MP Cost: 20, Duration: 20 sec, Weapon Attack Speed: +2
Level 10: MP Cost: 11, Duration: 200 sec, Weapon Attack Speed: +2

Arm Cannon Mastery | Gauntlet Mastery (Passive)
Increases Arm Cannon weapon mastery, Critical Rate, and Attack Power. Lv. 10 required to learn ‘Gauntlet Expert’.
Level 1: Mastery +5%, Critical Rate +3%, and Attack Power +2
Level 10: Mastery +50%, Critical Rate +30%, and Attack Power +20

Physical Training (Passive)
Improves STR and DEX permanently through physical training.
Level 1: Permanently increase STR by 6 and DEX by 6.
Level 5: Permanently increase STR by 30 and DEX by 30.

Charge Mastery (Passive)
Maintain control over your power to improve charge skills. Additionally, permanently increases Damage. Lv. 14 required to learn ‘Advanced Charge Mastery’.
Level 1: Decreases the charge time for all charge skills by 2%. Using a charge skill reloads your 1 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 7%, including attacks that deal damage based on your Max HP. Permanently increases Damage by 7%.
Level 14: Decreases the charge time for all charge skills by 15%. Using a charge skill reloads your 1 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 20%, including attacks that deal damage based on your Max HP. Permanently increases Damage by 20%.

Revolving Cannon Plus | Enhanced Overheat (Passive)
Required Skill: Revolving Cannon Mastery Lv. 5
Improves the potential for the Revolving Cannon embedded within your Arm Cannon. Lv. 20 required to learn ‘Revolving Cannon Plus II’.
Level 1: Bunker Buster Explosion damage +1% points, Shockwave 1 damage +2% points
Additional attack damage due to overheating +1% points, Revolving Cannon damage during Magnum Punch +2% points. Maximum Dynamo Gauge capacity expanded to 4 bars, maximum number of Ammo increased to 4. Using Bunker Buster Explosion while the Dynamo Gauge is at 4 bars or higher increases damage by 40% points and will generate Shockwave 2, which attacks up to 10 enemies for 81% damage 6 times.
Level 20: Bunker Buster Explosion damage +20% points, Shockwave 1 damage +40% points
Additional attack damage due to overheating +20% points, Revolving Cannon damage during Magnum Punch +40% points. Maximum Dynamo Gauge capacity expanded to 4 bars, maximum number of Ammo increased to 4. Using Bunker Buster Explosion while the Dynamo Gauge is at 4 bars or higher increases damage by 40% points and will generate Shockwave 2, which attacks up to 10 enemies for 100% damage 6 times.

Blaster 2nd Job Skill Build (GMS, 94 SP): Everything maxed.
1. Double Blast, Bobbing, Revolving Cannon Plus (1)
2. Charge Mastery (1)
3. Arm Cannon Mastery (MAX)
4. Physical Training (MAX)
5. Arm Cannon Boost (MAX)
6. Double Blast (MAX)
7. Bobbing (MAX)
8. Charge Mastery (MAX)
8. Revolving Cannon Plus (MAX)

Blaster 2nd Job Skill Build (MSEA, 94 SP): Everything maxed.
1. Double Drive, Charging Arm: Bobbing, Enhanced Overheat (1)
2. Charge Mastery (1)
3. Gauntlet Mastery (MAX)
4. Physical Training (MAX)
5. Gauntlet Booster (MAX)
6. Double Drive (MAX)
7. Charging Arm: Bobbing (MAX)
8. Charge Mastery (MAX)
8. Enhanced Overheat (MAX)

Explanation:
Blaster 2nd job primary attacking skill will be a combo of Double Blast and Revolving Cannon. Add 1 SP (Skill Point) to unlock Double Blast, Bobbing, Revolving Cannon Plus and Charge Mastery to gain a significant boost in damage from Level 1 skill. First, max Arm Cannon Mastery to reduce the gap between min and max damage so you can deal stable/predictable damage constantly. Next, max Physical Training for additional boost to Blaster’s primary and secondary stats. Then, max Arm Cannon Boost for a whopping long duration buff. This reduces the hassle to recast the weapon attack speed buff during training/bossing. Start maxing Blaster’s primary attacking skill to improve its damage, followed by Bobbing to improve Magnum Punch damage. Then, max Charge Mastery for the additional damage boost to all of your skills. Finally, max Revolving Cannon Plus. This skill is maxed last since its not spammable during training compared to other active skills.

Blaster 3rd Job Skills (GMS | MSEA)

Hammer Smash (Active)
Strike the ground to knock nearby enemies into the air. Affected enemies receive a debuff increasing the final damage taken for a period of time.Charge the skill by holding down the key. While charging, attacks won’t knock you back. Releasing the charge will cancel any active skills, and will create an extra shockwave that deals additional attacks. You can charge skills even while other skills are in use, and up to 2 skills may be charged at once. You will not take damage from shockwaves that strike enemies with attack reflection. Permanently increases Double Blast damage.
Level 1: MP Cost: 15, Max Number of Enemies: 8, Damage: 143%. Attacks 6 times. Applies Debuff on hit: for 10 seconds, Final Damage taken +1%. When releasing charge, creates a shockwave that lasts for 5 sec and hits up to 8 enemies for 150% damage 2 times. Enemies struck by the shockwave will be afflicted by the Final Damage debuff. Double Blast Damage +33% points.
Level 20: MP Cost: 25, Max Number of Enemies: 8, Damage: 200%. Attacks 6 times. Applies Debuff on hit: for 10 seconds, Final Damage taken +10%. When releasing charge, creates a shockwave that lasts for 5 sec and hits up to 8 enemies for 150% damage 2 times. Enemies struck by the shockwave will be afflicted by the Final Damage debuff. Double Blast Damage +90% points.

Weaving (Active)
Required skill: Bobbing Lv. 15
Move backward while avoiding enemy attacks. Avoidability increases during this skill, and you can stop it immediately by jumping. Can be linked to Rocket Rush or Muzzle Flash.
If activated after a charge, any skill that was already activated will be canceled, and Weaving will be activated. You can charge a skill while using a different skill, and up to 2 skills can be charged simultaneously. Additionally, permanently increases Magnum Punch damage. Lv. 15 required to learn ‘Muzzle Flash’.
Level 1: MP cost: 16, Avoidability +62% for 1.5 sec after activation. Magnum Punch damage +77% points.
Level 15: MP cost: 9, Avoidability +90% for 1.5 sec after activation. Magnum Punch damage +105% points.

Rocket Rush (Active)
Required Skill: Weaving Lv. 1
Grab onto nearby enemies and drag them in the direction you’re facing. Any enemy in your path will be bulldozed along, and you can use Magnum Launch during this skill. This skill will not be activated if there are no enemies nearby to grab.
Level 1: MP cost: 40, grab onto a maximum of 1 enemies and deal 121% Damage 2 times. After the grab, push back up to 15 nearby enemies while dealing 121% damage.
Level 20: MP cost: 28, grab onto a maximum of 1 enemies and deal 140% Damage 2 times. After the grab, push back up to 15 nearby enemies while dealing 140% damage.

Magnum Launch (Active)
Required Skill: Level 1 Rocket Rush
Deliver a powerful punch to the enemy you were holding with Rocket Rush. The enemy will be launched a certain distance and explode, damaging any other enemies it hits on the way. Can only use during Rocket Rush, and using Rocket Rush again will activate this skill.
Required Skill: Rocket Rush Lv. 1
Level 1: MP Cost: 10, Damage: 104%, Number of Attacks: 6, Max Enemies Hit: 15
Level 20: MP Cost: 10, Damage: 180%, Number of Attacks: 6, Max Enemies Hit: 15

Revolving Cannon Plus II (Passive)
Improves the potential for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus. Lv. 20 required to learn ‘Revolving Cannon Plus III’.
Level 1: Bunker Buster Explosion damage +41% points, Shockwave 1 and 2 damage +61%
Additional attack damage due to overheating +41% points, Revolving Cannon damage during Magnum Punch +41% points, Revolving Cannon damage during Double Blast +1% points
Maximum Dynamo Gauge capacity expanded to 5 bars, maximum number of Ammo increased to 5. Using Bunker Buster Explosion while the Dynamo Gauge is at 5 bars or higher increases damage by 80% points and will generate Shockwave 3, which attacks up to 10 enemies for 161% damage 6 times.
Level 20: Bunker Buster Explosion damage +60% points, Shockwave 1 and 2 damage +80%
Additional attack damage due to overheating +60% points, Revolving Cannon damage during Magnum Punch +60% points, Revolving Cannon damage during Double Blast +20% points
Maximum Dynamo Gauge capacity expanded to 5 bars, maximum number of Ammo increased to 5. Using Bunker Buster Explosion while the Dynamo Gauge is at 5 bars or higher increases damage by 80% points and will generate Shockwave 3, which attacks up to 10 enemies for 180% damage 6 times.

Shield Training (Passive)
Required Skill: Blast Shield Lv. 10
Fortify your Blast Shield with some training.
Level 1: When hit, convert 30% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 1% and all Elemental Resistance by 1%.
Level 20: When hit, convert 30% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 20% and all Elemental Resistance by 20%.

Combo Training (Passive)
Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. Additionally, Attack Power is permanently increased.
Lv. 9 required to learn ‘Combo Training II’.
Level 1: Can be stacked up to 10 times. Duration: 10 sec. Final Damage increased by 1% per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 10 stacks. Permanently increases Attack Power by 7%
Level 9: Can be stacked up to 10 times. Duration: 10 sec. Final Damage increased by 3% per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 10 stacks. Permanently increases Attack Power by 7%

Blaster 3rd Job Skill Build (124 SP): Everything maxed.
1. Hammer Smash, Revolving Cannon Plus II, Combo Training (1)
2. Weaving, Rocket Rush, Magnum Launch (1)
3. Shield Training (1)
4. Hammer Smash (MAX)
5. Weaving (MAX)
6. Revolving Cannon Plus II (MAX)
7. Combo Training (MAX)
8. Shield Training (MAX)
9. Magnum Launch (MAX)
10. Rocket Rush (MAX)

Explanation:
Blaster’s 3rd job primary attacking skill will be either Rocket Rush and Magnum Launch (perfect for flat terrain) or Hammer Smash (multiple platform). Add 1 SP to unlock the active skills which are Weaving, Rocket Rush, Magnum Launch , Hammer Smash, Revolving Cannon Plus II, Combo Training and Shield Training. First, max Hammer Smash, Weaving and Magnum Launch . Depending on your playing preferences, you might want to go early with Magnum Launch if you are training mostly on flat terrain which has packs of monsters. Magnum Launch requires a monster nearby to work, else it has nothing to throw. If you are training in areas where monsters are scarce and terrain is bumpy or you just want an old-school play-style, go early with Hammer Smash and Weaving. Next, max the passive skills which are Revolving Cannon Plus II, Combo Training and Shield Training. If you prefer to save health potions instead of dealing higher damage, I’ll recommend you to max Shield Training early (swap with Revolving Cannon Plus II). Rocket Rush is maxed last because the damage increased is not significant per level, so it’s used more as an utility skill to mob enemies.

Blaster 4th Job Skill (GMS | MSEA)

Shotgun Punch (Active)
Fire a hard-hitting shot that’s accompanied by a shockwave. For a short time after, a spiraling shockwave will remain in that spot, dealing additional damage. Additionally, permanently increases Double Blast damage.
Level 1: MP cost: 41, Max Number of Enemies: 6, Damage: 178%, Number of Attacks: 6. Generates a shockwave that attacks up to 6 enemies for 82% damage 4 times. Increases Double Blast damage by 122% points.
Level 30: MP cost: 70, Max Number of Enemies: 6, Damage: 265%, Number of Attacks: 6. Generates a shockwave that attacks up to 6 enemies for 140% damage 4 times. Increases Double Blast damage by 180% points.

Muzzle Flash (Active)
Required Skill: Weaving Lv. 15
Instantly approach a nearby enemy while Weaving to perform an attack. Can only be used during Weaving, and can be activated by Weaving again. It will not be activated if there is no enemy within range. Can be linked to Magnum Punch, and permanently increases Magnum Punch damage.
Level 1: MP cost: 16, Maximum Number of Enemies: 6, Damage: 405%, Number of Attacks: 3. Magnum Punch damage +192% points
Level 20: MP cost: 25, Maximum Number of Enemies: 6, Damage: 500%, Number of Attacks: 3. Magnum Punch damage +230% points

Ballistic Hurricane | Hurricane Blaster (Active)
Required Skill: Weaving Lv. 15
Delivers an unending circle of punches by using Weave, Duck, and Sway. The series of quick punches causes a twister and pulls surrounding enemies. Some monsters have a resistance to the attack and cannot be pulled. Enables you to move as you attack. Also permanently increases Charging Arm: Smash damage.
Level 1: MP Cost:20, Attack up to 12 enemies at 815% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 815% damage 5 times. Use a direction key while holding down the skill key to move. Charging Arm Smash damage +137%p. Cooldown: 45 sec
Level 30: MP Cost: 26, Attack up to 12 enemies at 1250% Damage for up to 6 seconds, and then finish with a jumping uppercut that attacks up to 12 enemies at 1250% damage 5 times. Use a direction key while holding down the skill key to move. Charging Arm Smash damage +195%p. Cooldown: 45 sec

Revolving Blast (Active)
Required Skill: Bunker Buster Explosion Lv. 10
Reloads Ammo. Rush, grab and stun an enemy you’re facing. Prioritizes highest Max HP target in range. Revolving Cannon is usable while holding enemy. Use Revolving Cannon on the enemy 6 times and perform this skill again to unleash a Bunker Buster for extra damage. Activates even when grabbing an enemy that can’t be stunned. Invincible while holding the enemy. Bonus Bunker Buster attack ignores additional Defense Rate. Will not activate if no enemies are nearby. Affected enemy is immune to Stun for 60 seconds.
Level 1: MP Cost: 200, Rush and grab enemy for 201% damage. Stuns. Hits 2 times. Activate Revolving Cannon to attack up to more 10 enemies up to 6 times. Each attack hits 4 time(s) for 171%, 191%, 211%, 231%, 251%, or 271% damage. Bonus Bunker Buster deals 205% damage 8 times and ignores additional 80% Defense Rate. Max Damage: 99999999. Cooldown: 179 sec
Level 30: MP Cost: 200, Rush and grab enemy for 230% damage. Stuns. Hits 2 times. Activate Revolving Cannon to attack up to more 10 enemies up to 6 times. Each attack hits 4 time(s) for 200%, 220%, 240%, 260%, 280%, or 300% damage. Bonus Bunker Buster deals 350% damage 8 times and ignores additional 80% Defense Rate. Max Damage: 99999999
Cooldown: 150 sec

Vitality Shield (Supportive)
Required Skill: Shield Training II Lv. 20
Converts an active Blast Shield to HP. You can’t use this if no Blast Shield is active or if your HP is full. There is a brief moment after using this skill where damage from attacks, including attacks that deal a percentage of your HP, is reduced. The damage reduction is determined by the damage reduction of Charge Mastery. This buff is not affected by buff duration extension effects. Additionally, permanently increases Magnum Launch damage.
Level 1: MP Cost: 55, recovers HP equal to the sum of the dissipated Blast Shield and 32% of your Max HP. The extended defense period lasts for 6 sec. Magnum Launch damage increased by 105% points. Cooldown: 150 sec.
Level 10: MP Cost: 100, recovers HP equal to the sum of the dissipated Blast Shield and 59% of your Max HP. The extended defense period lasts for 15 sec. Magnum Launch damage increased by 150% points. Cooldown: 150 sec.

Maple Warrior (Supportive)
Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, President’s Orders, or Rhinne’s Protection.
Level 1: MP Cost: 10, Increases all stats assigned APs by 1% for 30 sec
Level 30: MP Cost: 70, Increases all stats assigned APs by 15% for 900 sec

Hero’s Will (Active)
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

Revolving Cannon Plus III (Passive)
Required Skill: Revolving Cannon Plus II Lv. 20
The final upgrade for the Revolving Cannon embedded within your Arm Cannon. This overwrites the increases from Revolving Cannon Plus II.
Level 1: Bunker Buster Explosion damage +101% points, Shockwave 1, 2, and 3 damage +151% points. Additional attack damage due to overheating +121% points, Revolving Cannon damage during Magnum Punch +121% points, Revolving Cannon damage during Double Blast +81% points. Maximum Dynamo Gauge capacity expanded to 6 bars, maximum number of Ammo increased to 6. Using Bunker Buster Explosion while the Dynamo Gauge is at 6 bars or higher increases damage by 150% points and will generate Shockwave 4, which attacks up to 10 enemies for 301% damage 6 times.
Level 20: Bunker Buster Explosion damage +120% points, Shockwave 1, 2, and 3 damage +170% points. Additional attack damage due to overheating +140% points, Revolving Cannon damage during Magnum Punch +140% points, Revolving Cannon damage during Double Blast +100% points. Maximum Dynamo Gauge capacity expanded to 6 bars, maximum number of Ammo increased to 6. Using Bunker Buster Explosion while the Dynamo Gauge is at 6 bars or higher increases damage by 150% points and will generate Shockwave 4, which attacks up to 10 enemies for 320% damage 6 times.

Shield Training II (Passive)
Required Skill: Shield Training Lv. 20
Through rigorous mental discipline, your ultimate perseverance enhances Blast Shield.
Level 1: When hit, convert 31% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 1% and all Elemental Resistance by 1%. Rocket Rush damage +61% points.
Level 20: When hit, convert 50% of your damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP. Permanently increases Abnormal Status Resistance by 20% and all Elemental Resistance by 20%. Rocket Rush damage +80% points.

Gauntlet Expert (Passive)
Required Skill: Level 10 Arm Cannon Mastery
Increases the Mastery, Critical Damage, and Boss Attack Damage of the Arm Cannon.
Level 1: Mastery: +56%, Critical Damage: +1%, Boss Attack Damage: +1%
Level 30: Mastery: +70%, Critical Damage: +15%, Boss Attack Damage: +15%

Advanced Charge Mastery (Passive)
Required Skill: Level 14 Charge Mastery
Maintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies’ Defense Rate when attacking, and decreases damage taken.
Level 1: Decreases the charge time for all charge skills by 16%. Using a charge skill reloads your 2 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 26%, including attacks that deal damage based on your Max HP. Permanently ignore 8% of enemies’ Defense Rate, and damage taken is reduced by 10%.
Level 10: Decreases the charge time for all charge skills by 25%. Using a charge skill reloads your 2 Ammo immediately but will not interrupt an auto-reload. Immediately after using charged Bobbing, Weaving, or Hammer Smash, all damage taken is briefly reduced by 35%, including attacks that deal damage based on your Max HP. Permanently ignore 35% of enemies’ Defense Rate, and damage taken is reduced by 15%.

Combo Training II (Passive)
Required Skill: Level 9 Combination Training
Research the most efficient movement and attack patterns for battle. Using linked skills or charge skills will increase your abilities. This overwritesyour enhancements from Combo Training. Attack Power is further increased.
Level 1: Can be stacked up to 10 times. Duration: 10 sec. Final Damage and Critical Rate increased by 4% and 1% respectively per stack, Attack Speed inc Permanently increases Attack Power by 2
Level 20: Can be stacked up to 10 times. Duration: 10 sec. Final Damage and Critical Rate increased by 5% and 3% respectively per stack, Attack Speed increased by 1 for every 6 stacks, Skill Link Speed increased by 1 for every 5 stacks. Permanently increases Attack Power by 40

Blaster 4th Job Skill Build (255 SP): Everything maxed.
1. Shotgun Punch, Gauntlet Expert, Ballistic Hurricane (1)
2. Revolving Blast , Muzzle Flash, Advanced Charge Mastery (1)
3. Shield Training II, Combo Training II, Revolving Cannon Plus III (1)
4. Shotgun Punch (MAX)
5. Gauntlet Expert (MAX)
6. Combo Training II (MAX)
7. Advanced Charge Mastery (MAX)
8. Shield Training II (MAX)
9. Revolving Cannon Plus III (MAX)
10. Vitality Shield (MAX)
11. Ballistic Hurricane (MAX)
12. Muzzle Flash (MAX)
13. Revolving Blast (MAX)
14. Maple Warrior (MAX)
15. Hero’s Will (MAX)

Blaster Hyper Skills

Aftershock Punch
Required level: 143
Increases the number of times that shockwaves generated by a charged Hammer Smash or a Shotgun Punch will hit.
Level 1: Number of Attacks: +2

Power Punch
Required level: 162
Increases the damage of Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Muzzle Flash, and Ballistic Hurricane. Does not increase damage of shockwaves.
Level 1: Damage: +10%

Piercing Punch
Required level: 183
Increases the Defense Rate that is ignored by Magnum Punch, Double Blast, Hammer Smash, and Shotgun Punch, Muzzle Flash, and Ballistic Hurricane.
Level 1: Monster DEF Ignored: +20%

Improved Bunker Explosion
Required level: 149
Increases the damage of Bunker Buster Explosion.
Level 1: Damage: +20%

Improved Bunker Shockwave | Pile Bunker – Reinforce Shock Wave
Required level: 168
Increases the damage of the shockwave generated by Bunker Buster Explosion.
Level 1: Bunker Buster Explosion’s shockwaves’ damage is increased by 15%.

Bunker Explosion Guard Bonus
Required level: 189
Grants a guarding bonus during Bunker Buster Explosion.
Level 1: Guard bonus during Bunker Buster Explosion. Damage reduction rate follows the rates in Charge Mastery.

Blast Shield Recovery
Required level: 155
While the Blast Shield dissipates, recover your HP relative to the rate at which your shield dissipates.
Level 1: Recover 50% of the dissipating Blast Shield as HP.

Speedy Ballistic Hurricane
Required level: 177
Reduces the cooldown of Ballistic Hurricane.
Level 1: Cooldown: -20%

Speedy Vitality Shield
Required level: 195
Reduces the cooldown of Vitality Shield.
Level 1: Cooldown: -20%

Cannon Overdrive
Required level: 150
By charging Revolving Cannon to its limit, increase its power and reduce reload time, all while increasing the rate at which the Dynamo Gauge cools down.
Level 1: MP Cost: 200. Duration: 30 sec. Increases damage for skills that use Ammo by 50%. Ammo auto-reload time decreased by 70%. The Dynamo Gauge Overheat duration for Bunker Buster Explosion is reduced to 1 second. Cooldown : 210 sec.

Hyper Magnum Punch
Required level: 170
Concentrate your power and charge forward, unleashing a devastating punch that causes colossal explosions. You can charge the skill by holding down the key. Additional shockwaves are generated depending on how long you spend charging, dealing more damage to nearby enemies. While charging, you will have improved defenses, your Abnormal Status resistance increases, and you will not be pushed back by any attack. The final damage increases depending on the number of times you get attacked while charging. Hyper Magnum Punch’s charge time is not affected by charge time reduction effect of Charge Mastery. If there is no enemy in range after the initial charge, neither the attack nor the shockwave will occur.
Level 1: MP Cost: 400, Attacks up to 15 enemies for 500% 15 times. Max Damage: 99999999. Generates a shockwave that attacks for 250% damage 8 times. Can be enhanced up to 3 levels by charging, and each level of enhancement generates an additional shockwave that deals 350%, 450%, 550% damage 8 times. While charging, the defense boosts from Charge Mastery are applied, and Abnormal Status Resistance increases by 100%. Each time you get hit while charging, the final damage increases by 5%, up to 50%. Can be charged for up to 5 sec. Cooldown : 150 sec.

For Liberty
Required level: 200
Materializes the will of the Resistance to increase attack power.
Level 1: MP Cost: 100, Duration: 60sec, Damage: +10%, Cooldown: 120 sec. Only applies to Demon, Resistance, and Xenon party members.

Blaster Hyper Skill Build
1. Aftershock Punch (MAX)
2. Power Punch (MAX)
3. Piercing Punch (MAX)
4. Improved Bunker Explosion (MAX)
5. Improved Bunker Shockwave (MAX)
6. Cannon Overdrive (MAX)
7. Hyper Magnum Punch (MAX)
8. For Libery (MAX)

Explanation:
Check this Hyper Stats Guide for more details!

Blaster 5th Job Skills

Please refer to MapleStory 5th Job Skills Guide for more details on Skill Cores, Special Cores and Enhancement Cores!

Blaster Skill Cores

Rocket Punch | Bunker BusterRocket Punch | Bunker Buster
Max Level: 25 (30 with Matrix Points)
Loads Revolving Gauntlet with special bombs to penetrate hardened targets.
Level 1: MP Cost: 1000, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for 31 sec. Enhanced attacks inflict 187% damage on 10 enemies 8 times and ignore 100% Enemy DEF. Cooldown: 120 sec.
Level 25: MP Cost: 1000, Auto-shoot enhanced Revolving Gauntlet against physical attack with Revolver Gauntlet for 55 sec. Enhanced attacks inflict 355% damage on 10 enemies 8 times and ignore 100% Enemy DEF. Cooldown: 120 sec.

Vulcan PunchVulcan Punch
Max Level: 25 (30 with Matrix Points)
Quickly throw a flurry of punches in front of you. While using this skill, you will receive Guard Judgement’s effect and cannot be knocked back by enemy attacks. While using this skill, every time you are hit by an enemy’s attack, its final damage will be increased.
Level 1: Consumes 60 MP. Deals 1040% damage 3 times on up to 10 enemies. By holding the key down, deal 468% damage 2 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 5%, up to a maximum of 100%. Cooldown: 60 seconds.
Level 25: Consumes 60 MP. Deals 2000% damage 3 times on up to 10 enemies. By holding the key down, deal 900% damage 2 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 5%, up to a maximum of 100%. Cooldown: 60 seconds.

Bullet Blast
Max Level: 25 (30 with Matrix Points)
Use the Revolver Gauntlet to unleash the combined power of all of your bullets in one concussive blast.
Level 1: MP Cost: 1000, Ammo Cost: 1. Can prepare up to 5 sec, adds up to 5 bullets by using the Revolving Cannon, launches an explosion in proportion to the number of bullets used after Charge when the key is released. Invincible during preparation and Charge. Combo Training remains at the max level while casting skill. Charge: Max Enemies Hit: 12, Damage: 1560%, Number of Attacks: 15. Explosion: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 15. All hits receive Additional Critical Rate: 100% and Additional Monster DEF Ignored: 100%. Cooldown: 100 sec

Blaster Enhancement Cores

Magnum Punch Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Revolving Cannon Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Bunker Buster Explosion Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Detonate Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Double Blast Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Hammer Smash Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Magnum Launch Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Crit Rate: +5%
Level 40: Monster DEF Ignored: +20%

Shotgun Punch Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Muzzle Flash Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Ballistic Hurricane Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Revolving Blast Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Max Targets: +1
Level 40: Monster DEF Ignored: +20%

Hyper Magnum Punch Boost
Final Damage: +2% per level. Max Level: 50 (60 with Matrix Points)
Level 20: Crit Rate: +5%
Level 40: Monster DEF Ignored: +20%

Blaster V-Matrix Skills Guide

Main V Skill: Rocket Punch
Trio #1: Magnum Punch / Double Blast / Revolving Cannon
Trio #2: Shotgun Punch / Bunker Blaster Explosion / Hammer Smash
Note: Bolded = essential skill | Non-bolded = non-essential skill.

MapleStory Unofficial to Official Skill Names (GMS | MSEA)

Blaster 1st Job Skills

  • Magnum Punch → (SAME)
  • Revolving Cannon → (SAME)
  • Release Pile Bunker → Bunker Buster Explosion
  • Double Jump → (SAME)
  • Explosion Move → Detonate
  • Endurance Shield → Blast Shield

Blaster 2nd Job Skills

  • Double Fang → Double Blast
  • Ducking → Bobbing
  • Gauntlet Booster → Arm Cannon Boost
  • Gauntlet Mastery → Arm Cannon Mastery
  • Physical Training → (SAME)
  • Charge Mastery → (SAME)
  • Revolving Cannon Plus → Revolving Cannon Plus

Blaster 3rd Job Skills

  • Hammer Smash → (SAME)
  • Sway → Weaving
  • Lift Press → Rocket Rush
  • Lift Magnum → Magnum Launch
  • Revolving Cannon PlusI → Revolving Cannon Plus II
  • Endurance Training I → Shield Training
  • Combination Training I → Combo Training

Blaster 4th Job Skills

  • Shock Wave Punch → Shotgun Punch
  • Flash Move → Muzzle Flash
  • Hurricane Mixer → Ballistic Hurricane
  • Revolving Bunker → Revolving Blast
  • Super Endurance → Vitality Shield
  • Revolving Cannon Plus III → (SAME)
  • Endurance Training II → Shield Training II
  • Combination Training II → Combo Training II
  • Gauntlet Expert → (SAME)
  • Advanced Charge Mastery → (SAME)

Blaster Hyper Skills

  • Punch – Shock Wave Bonus Attack → Aftershock Punch
  • Punch – Reinforce → Power Punch
  • Punch – Ignore Guard → Piercing Punch
  • Release Pile Bunker – Reinforce → Improved Bunker Explosion
  • Release Pile Bunker – Shock Wave Reinforce → Improved Bunker Shockwave
  • Release Pile Bunker – Bonus Guard → Bunker Explosion Guard Bonus
  • Blast Shield – Extra Healing → Blast Shield Recovery
  • Hurricane Mixer – Cooltime Reduce → Speedy Ballistic Hurricane
  • Super Endurance – Cooltime Reduce → Speedy Vitality Shield
  • Hyper Magnum Punch → (SAME)
  • Will of Liberty → For Liberty
  • Maximize Cannon → Cannon Overdrive

Blaster 5th Job Skills

  • Bunker Buster → Rocket Punch | Bunker Buster
  • Vulcan Punch → ???

Additional Information

Blaster Notes

  • Blaster is a new Resistance character that makes use of his Arm Cannon (primary weapon) and Explosive Charge (secondary weapon) to cause mayhem amongst his enemies! Make use of Blaster to create large explosions, wreak havoc, and do massive damage today!
  • Please note that for a limited time after Blaster’s release, Blaster characters will not be allowed to be created using Character Cards, and will not be able to participate in the Burning Project event.
  • Blaster characters utilize a new system called the Dynamo Gauge. Consume ammo from this gauge to use certain skills.
  • Using the Revolving Cannon skill in combination with other skills will inflict more damage—and more explosions—to enemies.
  • In addition, consuming ammo from the Dynamo Gauge using Revolving Cannon will fill the gauge’s power levels.
  • Max out the power levels to unleash a massive attack, Bunker Buster Explosion!
  • Be warned, though; after using Bunker Buster Explosion, the Dynamo Gauge will overheat, initiating a cooldown where the power levels are unable to be filled.

Blaster Changelog

[listx tags=”gms+blaster” title=”

GMS

“]
[listx tags=”msea+blaster” title=”

MSEA

“]

Sours: https://ayumilove.net/maplestory-blaster-skill-build-guide/
Maplestory Blaster Shotgun Punch combo tutorial guide

Blaster

Referenced from Repentant

Ammo Resource:

A resource required to use Skill Revolving Cannon Revolving Cannon and Skill Detonate Detonate. Once your Ammo resource is depleted, you will need to reload which is done automatically when your Ammo is empty

Dynamo Gauge:

This resource is exclusively used to activate Skill Bunker Buster Explosion Bunker Buster Explosion. You gain one Dynamo Gauge bar whenever you use Skill Revolving Cannon Revolving Cannon. Once Skill Bunker Buster Explosion is used, you enter an Overheat state where your gauge is set to max but you cannot charge the Dynamo Gauge or use Skill Bunker Buster Explosion

Charge Skills:

Skills with a 'C' on the Skill Icon are Charge Skills. These skills can be held and charged while using other skills. When fully charged, releasing these Charge Skills while using other skills will cancel that skill and instead activate the Charge Skill and create an additional shockwave attack. This is used for Animation Canceling There are four Charge Skills:

Bobbing and Weaving are your main Charge Skills that are used mainly for Animation Canceling. Although, they cannot cancel all skills like Skill Ballistic Hurricane Ballistic Hurricane's uppercut, Skill Bullet Blast Bullet Blast's rush, and Decent Skill buffs While charging, attacks won't knock you back. You can hold up to 2 Charge skills at once. The charging animation is invisible and an orange aura will surround your character when the Charge skill is ready

Sours: https://www.grandislibrary.com/resistance/blaster

Maplestory blaster guide

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Blaster Guide

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